Specialized Roles:
Job specializations:
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Entertainment & Gaming
Game & 3D/XR Development
Job Description & How to Apply Below
As part of the EA SPORTS Characters team, you will create visually compelling character content using photography, scan data, traditional references, and modern game-engine workflows. You will contribute across asset creation, material development, integration, feedback, and polish. The role requires close collaboration with Character Art, Technical Art, Animation, Rigging, and Production.
Key Responsibilities:
Create realistic skin, hair, fabric, and hard-surface materials
Build textures from scan data and photography references
Apply P texturing and surface-detail baking workflows
Prepare character content for modern game engines
Implement feedback throughout production and integration
Requirements:
2+ years creating characters for games or related industries
Proficiency with Maya, ZBrush, Photoshop, and Substance Painter
Experience with Frostbite, Unreal Engine, or Unity
Strong understanding of real-world surfaces translated into CG
Portfolio demonstrates realistic materials and final game-resolution work
Use P texturing, material creation, and character expertise to strengthen EA SPORTS visual authenticity.
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