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Sr. Build & Release Pipeline Engineer

Job in Vancouver, BC, Canada
Listing for: Robert Half
Seasonal/Temporary position
Listed on 2026-02-14
Job specializations:
  • Manufacturing / Production
    Systems Engineer
Job Description & How to Apply Below

Role Overview

We are seeking a Senior Build & Release Pipeline Engineer to support a small game studio on a 3-month consulting engagement focused on stabilizing and improving multi-platform build and release pipelines. This is a hands-on advisory role, not a long-term operations position, and is best suited for someone experienced working within legacy and constrained environments, particularly console SDKs.

You will assess the current setup, recommend pragmatic improvements, implement high-impact changes, and provide documentation and knowledge transfer so the internal team can sustainably own the pipeline after the engagement.

What You’ll Do

  • Audit existing build and release processes across platforms
  • Identify key risks, bottlenecks, and single points of failure
  • Design and implement a more reliable, maintainable build pipeline
  • Improve consistency of build machines and remote access workflows
  • Implement or refine CI/CD where appropriate, within platform constraints
  • Advise on on-prem vs cloud approaches, considering proprietary SDK limitations
  • Establish clearer traceability between builds, commits, tasks, and bugs
  • Define and document workflows for builds, releases, bug tracking and QA handoff
  • Provide documentation, training, and knowledge transfer to the team
  • Environment & Platforms

  • Game development across Windows, Linux, macOS, and console platforms
  • Primary focus on Steam and Nintendo builds
  • Unity plus custom tooling
  • On-prem server room and physical dev kits
  • CI/CD tooling may include Team City, Git Hub Actions, Jenkins, or similar
  • Task tracking in Asana (experience improving or migrating workflows is a plus)
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