Join to apply for the Senior Engine Programmer role at EA SPORTS
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Join to apply for the Senior Engine Programmer role at EA SPORTS
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the most iconic brands in sports & entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favourite sports, teams, and athletes. We are creating a team to build a new unannounced AAA EA SPORTS product across platforms. This is your opportunity to join this new team to shape the future of interactive entertainment and create the next great EA SPORTS game.
Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We closely collaborate with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on user-generated experiences, improved creation pipelines and runtime functionality, both internal and player facing, for all EA SPORTS titles.
We're looking for a Senior Engine Programmer to help build the technology that powers the next generation of EA SPORTS games. You'll work on the core systems that enable features across gameplay, presentation, and tools—ensuring performance, scalability, and stability at every level.
Your Responsibilities
- Design, implement, and maintain low-level engine systems using C++.
- Optimize performance across memory, CPU, and streaming pipelines.
- Support cross-platform development and hardware-specific requirements.
- Profile and debug challenging engine issues in large-scale game environments.
- Evaluate and integrate new technologies, recommend engine improvements and help define our long term roadmap.
- Guide and support junior and mid-level engineers through code reviews, architecture discussion and hands-on guidance.
- 7–10+ years of professional C++ experience.
- 5+ years of experience with engine architecture and system-level programming.
- 5+ years of experience with memory management, concurrency, and multi-threading.
- Debugging and optimization skills performance analysis using first party and proprietary profilers.
- Experience working with AAA engines (e.g., Frostbite, Unreal, Unity, or custom engines).
- Previous experience in a collaborative, cross-discipline team environment.
- Knowledge of linear algebra and 3D mathematics.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) * $133,400 - $193,200 CAD
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