Animation Pipeline Technical Director
Job in
Vancouver, BC, Canada
Listed on 2026-01-30
Listing for:
Sony Imageworks
Full Time
position Listed on 2026-01-30
Job specializations:
-
Software Development
Video Game, Software Engineer, Unix/Linux, Game Development / Testing
Job Description & How to Apply Below
Overview
1285 W Pender St Vancouver, BC V6E 4B1
Project based, Full Time
Language in work environment - English
Sony Imageworks Vancouver is seeking Pipeline TDs!
Responsibilities- Creates, develops, and refines all technical aspects of the animation production pipeline. This entails developing and supporting procedures and tools to allow for a streamlined and efficient pipeline consisting of character rigging, character animation, simulation, props, layout, cameras, plates, geometry conversions, general shot asset management and approval processes.
- Managing complex scene dependencies across multiple departments. Familiarity with automated publishing, data validation, and efficient scene organization techniques is highly desirable.
- The candidate is accountable for meeting schedules and show deadlines. Interacts with production, supervisors, and team/peers in order to problem-solve and share information related to show/assigned tasks. Must be able to decipher as well as follow through on work in progress, dailies, briefings/notes, and feedback.
- Successful candidates should be able to work efficiently as part of a team or independently to determine various pipeline solutions.
- Strong knowledge of Maya and Python programming.
- Experience creating user interfaces with PyQt/PySide.
- Experience with C++ is a plus.
- Knowledge of the Linux operating system.
- Understanding of the git version control system.
- Familiarity with Katana, Unreal, Houdini, and/or USD is a plus.
- Most desired: 2-year diploma or 1-year certificate, however a minimum of 2–3 years of relevant experience may be accepted.
- Experience working on CG and VFX productions.
- Unreal Engine:
Understanding of Unreal scene management, sequencer-based operations, data exchange between DCCs (Maya/Unreal), and experience supporting visualization workflows within Unreal. Knowledge of USD-based integration, Blueprint scripting within Unreal environments is a strong plus.
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