Software Engineer, Geometry - Early Career
Job in
Vancouver, BC, Canada
Listing for:
Roblox
Full Time
position
Listed on 2026-02-13
Job specializations:
-
Software Development
Software Engineer, C++ Developer, AI Engineer, Machine Learning/ ML Engineer
Job Description & How to Apply Below
Position: [2026 Software Engineer, Geometry - Early Career
[2026 Canada] Software Engineer, Geometry - Early Career
Vancouver, British Columbia, Canada Early Career
ID: 5788
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.
We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As an Early Career Software Engineer on our Geometry team, you will launch your career alongside top engineers working on foundational algorithms for real-time 3D content creation and editing. You will contribute directly to our core geometry engine, solving novel math computational problems to deliver immersive and expressive creative tools to millions of users on the Roblox platform. We are committed to your growth;
you will be mentored by industry experts while working on projects designed to help you take ownership and demonstrate your skills on impactful work.
You Will:
Develop robust and efficient algorithms for convex decomposition and mesh partitioning to support real-time simulation and collision detection.Design, code, and test innovative features for our core geometry engine, navigating the full development lifecycle from initial design to production deployment.Solve discrete math computational problems related to geometry processing.Improve the performance, robustness, and stability of existing geometry components and mesh processing pipelines across all platforms.Be mentored by senior engineers and actively engage in architectural discussions and system design for our proprietary, in-house engine.Collaborate in a small, autonomous team to drive essential parts of the Roblox experience and ensure the best user experience for our creators.You Are:
Possessing or pursuing an undergraduate or graduate degree in Computer Science, Engineering, Mathematics, or a related field with an emphasis on computational geometry, modeling, or simulation.Highly proficient in modern C++ with a focus on writing organized, efficient, clear and reusable code.Equipped with a strong knowledge of 3D math, including linear algebra (vector and matrix math), numerical solvers, and advanced data structures.Familiar with some computational geometry concepts (e.g. related to convex decomposition), real-time graphics, or physics-based simulation.Showing demonstrable enthusiasm for coding (e.g. through participation in competitive programming or having personal project code repos involving relevant concepts).Able to thrive in dynamic environments, quickly adapting to new challenges.This role is based in Vancouver, Canada.
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Note that applications are not being accepted from your jurisdiction for this job currently via this jobsite. Candidate preferences are the decision of the Employer or Recruiting Agent, and are controlled by them alone.
To Search, View & Apply for jobs on this site that accept applications from your location or country, tap here to make a Search:
Search for further Jobs Here: