Core Engineer
Job Description & How to Apply Below
You will report to a Development Director as part of the project team.
Responsibilities
Implement core features and systems in C++, extending existing systems and creating new ones
Collaborate with designers, producers, content creators, and other engineers to develop game features and solve in-game challenges
Write technical design documents outlining software requirements
Develop performant, memory efficient code for game client systems
Debug, document, and resolve issues
Apply software engineering best practices across the development lifecycle, including agile methodologies, coding standards, code reviews, source control, build processes, testing, and operations
Partner with technical directors, engineering leads, and other engineers to improve game performance and scalability
Qualifications
Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
Bachelor’s or Master’s degree in Computer Science, Computer Engineering, or a related field
5+ years of hands‑on experience in a software engineering role
Proficiency in modern C++
Experience with Windows platforms and development tools (e.g., Visual Studio or other IDEs)
Experience with performance tools and profilers (e.g., Unreal Insights, VTune, Razor GPU/CPU Profiler, or similar)
Experience debugging and optimizing complex applications
Experience using Perforce or Git-based workflows for code management
Strong collaboration and communication skills, with the ability to tailor messaging to different audiences and cross‑functional teams
Pluses
Experience with commercial game engines
Experience developing client‑side game systems across varied hardware or platform environments
Experience working on large, data‑driven games or applications
Experience using automation tools to improve code quality and workflows
Familiarity with graphics libraries (e.g., Direct
X, Vulkan, Metal)
Familiarity with The Sims on PC, Mac, mobile, or consoles
Pay Transparency - North America
Compensation and Benefits
British Columbia (depending on location e.g. Vancouver vs. Victoria) $122,300 - $170,700 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees.
Certain roles may also be eligible for bonus and equity.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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