Advanced UI Presentation Software Engineer – FC
Job Description & How to Apply Below
Overview
We are looking for an experienced Software Engineer to join the Presentation team for our Football Club title. In this role, you will help deliver a world‑class, broadcast‑quality football experience by building and refining the systems that bring the game to life visually and emotionally—from match presentation and camera systems to UI overlays, animations, and in‑game storytelling. You will collaborate closely with designers, animators, artists, and other engineers to create immersive, responsive, and authentic presentation features that elevate the player experience.
Responsibilities
Design, implement, and maintain core presentation systems (camera, replay, transitions, overlays, and match flow)
Build features that enhance broadcast authenticity (cutscenes, player reactions, crowd moments, pre/post‑match sequences)
Collaborate with UI/UX designers to implement dynamic in-Game interfaces and overlays
Partner with animation and audio teams to synchronize visuals, motion, and sound for cohesive presentation
Optimize runtime performance for presentation systems across platforms
Develop tools and workflows that empower content creators (designers, artists, animators)
Debug and resolve complex issues related to rendering, timing, and sequencing
Contribute to technical design discussions and help drive best practices across the team
Mentor junior engineers and provide technical guidance when needed
Qualifications
5+ years of professional software engineering experience (games or real‑time interactive systems preferred)
Strong proficiency in C++ (or similar systems‑level language)
Strong proficiency in UI development and UI frameworks, experience building UI for time‑critical and performance‑driven applications, including animations and visual effects
Experience working with real‑time rendering engines (e.g., Unreal, Frostbite, Unity, or proprietary engines)
Solid understanding of game loops, state machines, and event‑driven systems
Strong debugging and performance optimization skills
Ability to collaborate across disciplines and communicate technical concepts clearly
Nice to Have
Experience working on sports or broadcast‑style presentation systems
Familiarity with camera systems, cinema tics, or replay tools
Knowledge of animation systems (state machines, blending, IK)
Experience with scripting languages (Python, Lua, etc.)
Passion for football (soccer) and understanding of broadcast presentation
Experience working on live service or annually shipped titles
Pay Ranges (North America)
British Columbia (depending on location e.g., Vancouver vs. Victoria) – $122,300 – $170,700 CAD
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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