Battlefield Studios Technical Art Creator
Job in
Vancouver, BC, Canada
Listed on 2026-06-13
Listing for:
Electronic Arts
Full Time
position Listed on 2026-06-13
Job specializations:
-
Software Development
Game & 3D/XR Development, Video Game, Software Engineer, App Developer - Mobile/Web
Job Description & How to Apply Below
This role requires 3–5 years of experience in developing production-ready tools for gaming. Your scripting proficiency in Python, C#, or similar will aid in automating workflows and resolving issues in the pipeline. Engage closely with artists, delivering practical solutions and documenting tools for a seamless production process.
Key Responsibilities:
• Create and sustain tools for production workflows
• Resolve pipeline challenges during development
• Automate tasks for enhanced workflow efficiency
• Collaborate with artists to identify and solve issues
• Support content teams via tool documentation
Requirements:
• 3–5 years in tool design for game production
• Proficient in scripting (Python, C#)
• Experienced with DCC software (Maya, Blender)
• Knowledge of Unity, Unreal engine workflows
• Strong problem-solving and communications skills
Harness your creativity and technical abilities to help shape the future of Battlefield.
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