Software Engineer - Rendering
Listed on 2026-06-19
-
Software Development
Software Engineer, C++ Developer, Game & 3D/XR Development, Software Architect
Job Summary
Are you a Software Engineer interested in joining our core R&D group to develop and enhance our proprietary rendering software (Glimpse); including our state-of-the-art rendering engine, shading system, and scene representation? If the answer is yes, then read on!
What You’ll Do- Work on all aspects of the renderer, including scene representation, render and sampling engine, raytracer, shading system: everything required for generating highly realistic images for our films.
- Create and maintain tools that are directly used in our lighting, shading, and compositing workflows.
- Collaborate closely with technically minded artists to design, implement and rapidly deploy into production.
- Be part of a small, dynamic and self‑motivated team of individuals with varied backgrounds.
- Take on responsibility, get stuff done, and make our artists happy.
- Collaborate with grace, humility, inclusion, and open-mindedness.
- 5+ years’ experience developing 3D rendering software using C++ in high-performance computing environments.
- Master's or PhD degree in Computer Science, Mathematics, Physics, Engineering, or equivalent experience.
- Background in film, animation, television, visualization, games, or a strong focus on computer graphics from academia.
- Strong mathematical skills and familiarity with numerical methods, probability and statistics used for rendering such as Monte Carlo integration and importance sampling.
- Talent and passion for optimisation and a working knowledge of efficient spatial data structures.
- A thorough understanding of photorealistic rendering, light transport and global illumination techniques.
- Passion for algorithms, optimisation, and data structures.
- Working knowledge of shading technologies such as RSL, OSL, GLSL.
- Ability to work in a challenging environment, take direction and possess good communication skills.
- Willingness to work in a highly energetic production environment and collaborate with artistic staff.
- Real-time rendering experience.
- Exposure to ray tracing and shading technologies such as Embree and OIIO/OpenPGL/RSL/OSL/GLSL.
- Experience developing shading or ray tracing algorithms on massively parallel architectures such as multi-threaded CPUs and GPUs.
- Practice in writing high-performance code, vectorised code, with a good understanding of parallel programming, compilers and optimisation.
- Familiarity with DCC applications such as Houdini and Maya, including their APIs.
- Excellent verbal, written, and e-social communication skills.
This role is based in Vancouver, British Columbia. Hybrid role — minimum of 3 days a week in the office.
CompensationThe overall market range for this role is typically $124,000 - $179,000 CAD. Compensation reflects total compensation; there are no stock options.
Benefits- Medical, dental and vision plans.
- Mental health support.
- Retirement programs.
- Family-forming benefits.
- Paid leave of absence programs.
- Paid time away programs for vacation and sick paid time off.
We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
#J-18808-LjbffrTo Search, View & Apply for jobs on this site that accept applications from your location or country, tap here to make a Search: