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Senior C++ Generalist Software Engineer - Advanced Technology Group

Job in Vancouver, BC, Canada
Listing for: Electronic Arts
Full Time position
Listed on 2026-07-30
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Engineer, C++ Developer
Job Description & How to Apply Below

Description & Requirements

Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We closely collaborate with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on user-generated experiences, improved creation pipelines and runtime functionality, both internal and player facing, for all EA SPORTS titles.

As a Generalist Software Engineer, you will be part of the game creation process, including architectural design, implementation, and debugging on multiple platforms—working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases, and tools. You will report to the team's manager and work with your peers on developing the game's foundation layer.

Responsibilities
  • Work on implementation of feature core logic, game flows, and screens/components.
  • Develop technical solutions covering main areas of game development technologies, game features, and optimizations of frame-rate and load times.
  • Provide feedback, guidance, and solutions for improvement and optimizations.
  • Collaborate with other domain owners to integrate and develop technologies into the game.
  • Analyze impact on above-mentioned metrics throughout the development cycle.
Qualifications
  • 6+ years of experience in C++ software development.
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains.
  • Understanding of memory management, multithreaded job system and run-time optimization, and job-based architectures.
  • Knowledge of assembler, scripting languages (Python, Lua), and C#.
  • Experience with third‑party APIs.
  • Strong understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D space.
  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.
  • Experience with XBOX and Play Station platforms;
    Mobile, PC, or Cloud‑based games, graphics libraries such as DirectX, OpenGL, or Metal (beneficial but not required).
Benefits

Pay Transparency - North America

Pay Ranges

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top‑up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full‑time employees.

Certain roles may also be eligible for bonus and equity.

Equal Opportunity

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.

EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Position Requirements
10+ Years work experience
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