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Pipeline TD - Lead

Job in Vancouver, BC, Canada
Listing for: Bardel
Full Time position
Listed on 2026-08-10
Job specializations:
  • Software Development
    DevOps, Software Architect, Software Engineer, Python
Salary/Wage Range or Industry Benchmark: 100000 - 125000 CAD Yearly CAD 100000.00 125000.00 YEAR
Job Description & How to Apply Below
OUR STORY
For more than 35 years, Bardel Entertainment has been growing and evolving, yet at our core, we remain grounded in the creative roots of the craft of animation. Our fearless pursuit of fresh ideas, techniques, and technologies is driven by the belief that together, through creativity and collaboration, we can accomplish anything! If you want to be part of a culture that embraces innovative ideas, techniques, and technologies without hesitation or fear of failure, come and join us.

Reporting to the Head of Pipeline, the Pipeline Lead
- Coreis responsible forthe design, development, and maintenance of the studio's internal pipeline library ecosystem, CI/CD infrastructure, and core services including the package management system.
This role leads the Core Pipeline TD team, sets engineering standards for pipeline code across the studio, and bridges technical and creative departments to ensure stable, well-tested tools and scalable infrastructure across the studio’s pipeline.

What you’ll be doing :
Pipeline Development & Optimization
Lead the design and implementation ofthe studio’s internal pipeline library ecosystem, including libraries for environment resolution, path management, logging, farm submission/management,Shot Grid integration, etc.

Own package management strategy and tooling across the pipeline (Rez), including environment resolution, dependency management, and package distribution.

Collaborate with Systems & other pipeline teams toidentifyworkflow bottlenecks & develop tailored solutions to support their work across Maya, Nuke, Houdini, Katana, and Blender

Ensure services, libraries, and toolsare stable, well-documented, and follow coding standards set by the pipeline team.

Team Leadership & Mentorship
Mentor and manage a team of pipeline developers and technical directors;providing code review,guidance,and support for their professional growth

Set and enforce engineering standards & architectural decisions across the team’s codebase

Foster cross-departmental collaboration to ensure alignment on technical and aesthetic goals

Technical Oversight & Innovation
Provide technical leadership in areas such as Production tracking systems, Package management (Rez), Containerized web services (Docker, K8s, Flask,FastAPI), Python best practices, etc.

Own and evolve the studio’sGithub

Actions CI/CD system.

Stay current with industry trends and emerging technologies to drive innovation and continuous improvement.

Research and evaluate emerging platform architectures.

Investigate and resolve DCC/render infrastructure issues spanning application crashes, environment configuration, andrendernode provisioning.

Project & Release Management
Implement release scheduling policies and rollback plans to minimize disruption during major updates

Author recurring pipeline status updates covering farm stability, core library development, and other initiatives

Documentation & Training
Createandmaintaindocumentation and standardsguidesfor internal libraries, CI/CD workflows, and coding conventions

Provide training and support to pipeline developers, TDs, TAs, and artists on internal tools, workflows, and best practices

Cross-Departmental Integration
Act as a liaison between Production, Pipeline, Systems, and Desktop teams to ensure smooth coordination and communication

Support the integration ofDCC applications & core services with broader studio infrastructure across Windows 10, 11, and Rocky 9 Linux environments

What you’ll need:

3+ years of experience in VFX, Animation, or Games pipeline development

Strongproficiencyin Python, both OOP and functional, with experience designing internal libraries

Experience with package management systems (Rez or equivalent)

Experience with CI/CD systems (Git Hub Actions or equivalent), source control, and automated testing/linting workflows

Experience with industry-standard DCC applications (Maya, Nuke, Houdini, Katana) & render farm management systems (Deadline).

Experience with production tracking systems (Shot Gridor equivalent) and their API integration

Excellent problem-solving, planning, and communication skills.

Proven track recordof managing complex technical projects and leading cross-functional teams.

Location:

Candidates must be based in BC

Pay Range: CAD $100,000 - $125,000 / year

This salary range provided reflects our current expectations for these roles as of this posting’s date. Your final salary offer will consider various key factors, including your education, qualifications, certifications, experience, skills, geographical location, as well as the needs and requirements of the business.

Flexible work environment, Extended Health and Wellness from day 1, RRSP matching are just some of the benefits. For more details, check out our website
- #J-18808-Ljbffr
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