Audio Software Engineer - NHL
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS™ is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
EA SPORTS™ NHL has revolutionized sports gaming for millions of players worldwide. We’ve pioneered award-winning creative technology and experiences to connect players to the speed, skill, and heart of the NHL.
The EA SPORTS™ NHL franchise is founded on passion and new ideas. Located in Vancouver, British Columbia, the team is composed of diverse talent dedicated to creating on-ice experiences that connect gamers around the world through play. If you're a creative pioneer with a passion for your craft, this will be more than a job. It’ll be what you love.
As an Audio Software Engineer, you will develop and support the core technology that brings our audio experiences to life. You will collaborate closely with Audio Artists, Designers, and fellow Software Engineers to build innovative audio features, authoring tools, and robust workflows for systems such as sound effects, commentary, and crowd dynamics. You will own audio features across all development phases—from architectural design and implementation to profiling, debugging, optimization, and multi-platform release.
YourResponsibilities
- Partner closely with Audio Artists, Designers, and Engineers to bring new audio experiences and sports realism to life.
- Architect and implement scalable runtime audio systems, authoring tools, and content pipelines.
- Work with multidisciplinary teams on requirements analysis and technical design for new features.
- Profile, debug, and optimize audio systems across multiple platforms with consideration for memory, CPU usage, and low‑latency execution.
- Leverage and extend the Frostbite audio toolset to enhance audio authoring workflows and developer efficiency.
- 3+ years of professional software or game development experience, preferably within large, multiplatform codebases.
- Strong proficiency in C++ with a solid foundation in object‑oriented design, data structures, and modern software engineering best practices.
- Experience developing, maintaining, and debugging production‑level software or game engine systems.
- Background in developing audio technology or real‑time audio systems with an interest in audio technology and creating high‑quality interactive audio experiences.
- Experience in utilizing AI‑assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI‑generated code.
- Understanding of memory management, multithreading, and runtime optimization.
- Strong debugging and problem‑solving skills.
- Strong communication and collaboration skills, with the ability to partner effectively across both technical and non‑technical disciplines.
- Bachelor’s degree in computer science or related field, or equivalent training and professional experience.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications,…
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