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Job Description & How to Apply Below
As an Audio Software Engineer at Electronic Arts, you will develop innovative audio features and support cutting-edge technologies.
Your role involves working closely with Audio Artists, Designers, and fellow Engineers to ensure top-quality game audio across multiple platforms. Expect to architect systems and tools, optimize performance, and deliver high-quality interactive audio experiences.
Key Responsibilities:
• Partner with artists and designers for audio feature development
• Architect scalable audio systems and content pipelines
• Conduct requirements analysis and technical design
• Profile and optimize audio systems for performance
• Enhance workflows with Frostbite audio toolset
Requirements:
• 3+ years in software or game development
• Proficiency in C++ and OOP principles
• Experience with production-level game engine systems
• Background in real-time audio systems
• Strong debugging and problem-solving skills
Leverage your audio technology expertise to create unforgettable gaming experiences at Electronic Arts in Vancouver.
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