Experienced Rendering Software Engineer - FC
Listed on 2026-10-13
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Software Development
Game & 3D/XR Development, Software Engineer, C++ Developer
The Rendering Software Engineer is an essential part of the game creation process, involved in the architectural design and implementation of rendering technology on multiple platforms. The engineer works with designers, artists, and other engineers to build complex graphics features, life-like visuals, large immersive worlds, and state-of-the-art graphical FX. The role is within the EA SPORTS FC team, a passionate and dynamic group focused on innovation and authenticity in football gaming.
Key Responsibilities- Develop core rendering features, engine components and tools.
- Research and implement rendering techniques.
- Create reusable and flexible rendering technologies.
- Write technical design specifications.
- Design, maintain, implement, test and debug code, pipelines and other rendering-related sub-components and packages.
- Profile and optimise rendering modules of a game engine.
- Stay up to date with the latest hardware and software changes enhancing the rendering domain.
- Report to the engineering team's manager and work with peers to render specific tasks.
- 5+ years' experience with C++ development.
- Experience working on or creating real‑time rendering engines.
- Communication ability that supports an open working environment regarding feedback.
- A strong desire to improve visual quality together with art and design.
- Math skills including trigonometry, calculus, and linear algebra.
- Experience in modern graphics APIs such as DirectX
12, Vulkan, or Metal. - Experience developing rendering techniques and implementing white papers.
- Stays up to date with the latest techniques in computer graphics.
- Experience with one or more of the following platforms: PC, PS4, Xbox One, PS5, Xbox Series S/X.
- Excellent debugging and multi-threading skills.
- Experience with graphics performance analysis, optimisation, and associated tools such as PIX, Render Doc, Razor.
- Experience with art and content pipelines and workflows.
- Experience investigating and optimising low-level game engine code on multiple platforms.
- Understanding of memory management, multiple processor use, and runtime optimisation.
- 3 weeks of vacation per year to start.
- 10 days per year of sick time.
- Paid top‑up to EI/QPIP benefits up to 100% of base salary when welcoming a new child (12 weeks for maternity, 4 weeks for parental/adoption leave).
- Extended health, dental, and vision coverage.
- Life insurance.
- Disability insurance.
- Retirement plan for regular full‑time employees.
- Eligibility for bonus and other incentive programs for certain roles.
EA SPORTS is one of the most iconic brands in entertainment, connecting hundreds of millions around the world to the sports they love through a portfolio of industry‑leading video games. EA SPORTS FC is one of the largest sports entertainment platforms in the world and is redefining football with genre‑leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.
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