More jobs:
VFX Artist
Job in
632001, Vellore, Tamil Nadu, India
Listed on 2026-09-09
Listing for:
CurlyBlue
Full Time
position Listed on 2026-09-09
Job specializations:
-
Entertainment & Gaming
Game & 3D/XR Development
Job Description & How to Apply Below
Our team is currently working on a new VR multiplayer experience built in Unity for Meta Quest platforms, combining engaging gameplay with expressive characters and environments. This project is a flagship initiative within a world-leading VR content ecosystem.
The role Build the game’s real-time VFX. Particle systems are the core of this role — you author, tune, and optimize effects that read well and stay inside strict VR performance limits. You own your effects from brief to in-game, working autonomously.
Responsibilities Author gameplay and environment VFX in Unity’s built-in particle system (Shuriken).
Work to a hard budget: very low particle counts, opaque / alpha-clipped materials only, 512×512 textures.
Interpret concept, reference footage, and art direction into finished effects.
Tune timing, scale, colour, and emission so effects read clearly in a headset.
Use shaders and materials to carry visual complexity so particle count stays low.
Build and maintain reusable VFX setups and texture sheets.
Test in headset and cut overdraw when effects cost too much.
Work with 3D, Design, and Dev on effect hookup and game feel.
Requirements Strong Unity particle system skills — emission, shape, lifetime modules, texture sheet animation, sub-emitters, culling. This is the main thing we assess.
Autonomous — you take a brief, make your own calls, unblock yourself, and deliver without close supervision.
Basic shader authoring for VFX — you can build and modify your own VFX shaders and materials, not only use existing ones.
Ability to hit a visual target without transparency — alpha-clipped and opaque only.
Understanding of overdraw and why it is expensive on mobile VR hardware.
Strong art sense — silhouette, timing, colour, readability.
Texture authoring for VFX (Photoshop / Substance / equivalent) and flipbook creation.
Mid-level minimum — at least one full production cycle of VFX work behind you.
A portfolio or reel showing VFX you made yourself.
English, written and spoken.
Nice to have Shipped VR or mobile title.
Advanced shader work — dissolve, distortion, vertex animation, complex masking.
C# scripting for VFX hookup and pooling.
Houdini for flipbook or mesh generation.
3D DCC basics for VFX meshes.
What We Value:
Precision: High-quality output and attention to detail in balancing VR experiences.
Innovation: Creativity and a passion for immersive, interactive storytelling.
Growth: Teamwork, adaptability, and a desire to continuously learn within the VR field.
If you are a motivated VFX Artist eager to craft exceptional VR experiences for Meta Quest and contribute to an industry-leading team, we encourage you to apply! Please send your CVs to !
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