Experienced Technical Artist Art Tileyard North
Listed on 2026-02-07
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Software Development
Game Development / Testing, Software Engineer
Overview
Who We Are
At Cast Iron Games, we build technically ambitious games in a calm, focused environment, where every team member has a voice. Based in Tileyard North, we collaborate with high quality partners on high-quality projects, guided by clarity, consistency, and mutual respect.
We’re a young and growing studio, but our team is made up of experienced developers who’ve worked across AAA and independent titles. Together, we’re building a supportive, balanced environment where great work happens without crunch.
The Role
As an Experienced Technical Artist, you’ll support and evolve our art pipelines, tools, and workflows to help our art teams work efficiently and deliver high-quality, performant visuals. You’ll play a key role in ensuring our games look great while meeting technical and performance requirements across platforms.
Working closely with artists and engineers, you’ll help solve technical challenges, optimise content, and improve workflows. This is a hands-on role suited to someone who enjoys problem-solving, clear communication, and working across disciplines to enable great creative outcomes.
ResponsibilitiesContribute to the development, maintenance, and improvement of technical pipelines, tools, and workflows for artists and projects across the studio.
Identify opportunities to improve art workflows, visual quality, and efficiency.
Profile and implement solutions to improve performance and optimisation of art assets while respecting artistic intent and performance budgets.
Support the evaluation and adoption of new technologies and techniques that could benefit the game.
Create and maintain clear, accessible documentation for tools, pipelines, and workflows.
Work closely with Art, Engineering, and Design teams to help resolve technical challenges and blockers.
Support the implementation of new techniques and workflows within the art team.
Be willing to contribute beyond a core specialism when required to support studio and project needs.
Experience
Proven experience as a Technical Artist or in a closely related role.
Experience working on at least one shipped PC or console title.
Good understanding of modern art pipelines and optimisation techniques.
Practical scripting experience using Python and/or C# for DCC tools such as Maya or Substance.
Working knowledge of Unreal Engine (materials, Blueprints) or Unity pipelines.
Experience with shaders (HLSL), P materials, and basic performance profiling.
Familiarity with lighting, VFX, and post-processing workflows.
Strong communication skills, with the ability to collaborate effectively with both technical and non-technical teammates.
A proactive, solutions-focused mindset and a willingness to learn and adapt.
Experience supporting optimisation across multiple platforms (e.g. Play Station, Xbox, Switch, PC).
Experience working within Agile or similar production workflows.
A portfolio or examples demonstrating technical art contributions, such as tools, shaders, pipelines, or optimisation work.
Interest in growing technical expertise and contributing to shared best practices within a team.
A people-first studio with a clear focus on craft, clarity, and collaboration
A high-trust team where experience is valued and voices are heard
A respectful, experienced team with a strong engineering culture
The opportunity to ship performance-optimised, cross-platform games youʼre proud of
Projects that offer real variety. Different game engines, new challenges, constant growth
Creative surroundings at Tileyard North, with a supportive creative community
Competitive salary, flexible hours and professional development support
Opportunities to lead with clarity, autonomy, and real impact
No crunch. No egos. Just good code, good people and good games
Start your day any time between 8:00am and 10:00am
35 working hours per week with a 1-hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
25 days annual leave + 8 days bank holiday
1 day leave for your birthday and 1 day leave if youʼre moving house
Length of service increases are 1 day per year of service up to maximum…
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