Mid-Level VFX Artist Games
Listed on 2026-09-12
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Entertainment & Gaming
Game & 3D/XR Development
Welcome to a career-defining opportunity at 10:10 Games
, where we prioritize people as much as we prioritize play. Following the successful global launch of Funko Fusion in 2024, our Warrington-based studio is entering a rapid expansion phase. We are looking for a creative, technically proficient, and proactive Mid-Level VFX Artist to help us build the next generation of original IPs.
Below is a comprehensive breakdown of the role, the studio culture, and the technical expectations for this position.
ExecutiveJob Summary:
Mid-Level VFX Artist
Company Name 10:10 Games
Job Title Mid-Level VFX Artist
Location Warrington, Cheshire, UK (Hybrid)
Employment Type Fixed Term
Experience Level Mid-Level (1+ Years & 1 Shipped Title)
Salary Range Competitive / Industry Standard (Based on experience)
Work Model 3 Days In-Office / 2 Days Remote
Primary Tech Stack Unreal Engine 5 (Niagara), Maya, Photoshop
Core Benefits Zero Crunch, 33 Days Holiday, Private Health, Bonus Scheme
The Role:Mid-Level VFX Artist
As a Mid-Level VFX Artist, you will sit at the intersection of Art, Design, and Technology. You will be a key contributor within our creative Art Department, supporting multiple disciplines to produce high-quality visual effects for environments, characters, and gameplay mechanics.
Your work will define the “feel” of our games. Whether it’s the subtle ambiance of a glowing forest or the high-octane impact of a combat mechanic, you will ensure that every particle and shader matches the ambition and cinematic vision of the studio.
- End-to-End Creation: You will take effects from initial concept and modeling/texture creation through to final implementation and optimization within Unreal Engine 5.
- Environmental & Gameplay Effects: Designing a diverse range of effects including smoke, explosions, fire, magical abilities, and interactive environmental hazards.
- Stylistic Consistency: Working closely with the Art Director to ensure that all VFX work adheres to the project’s specific art style and visual language.
- Technical
Collaboration:
Liaise with the Design, Animation, and Code teams to understand the functional requirements of an effect. - Implementation Support: Assist in the technical setup of effects to ensure they trigger correctly and perform efficiently within the game logic.
- Optimization: Take responsibility for solving pipeline issues and technical hurdles. You will ensure all assets fit within performance and memory budgets without sacrificing visual fidelity.
- Template Creation: Develop effect templates that can be reused or adapted by the team to speed up production workflows.
- Tool Enhancement: Research and provide options for new effects and aid in the development of custom tools for the VFX and Art teams.
What We Are Looking For
We are seeking a candidate who balances artistic flair with technical discipline. You should be a “solution-driven” artist who enjoys the puzzle of making complex visuals run smoothly in real-time.
Professional Experience- Minimum 1 Year
Experience:
Proven track record in a professional VFX Artist role within the games industry. - Shipped
Title:
You must have at least one shipped game title under your belt, demonstrating an understanding of the full development lifecycle. - Unreal Engine & Niagara: Expert-level knowledge of the Niagara VFX system is essential. You should be comfortable with simulation stages, data interfaces, and particle logic.
- DCC Tools: High proficiency in Autodesk Maya for mesh and animation creation, alongside industry-standard 2D tools like Photoshop and After Effects
. - Real-Time Fundamentals: A deep understanding of shaders, overdraw, draw calls, and how VFX impact GPU/CPU performance.
- Simulation Tools…
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