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Mid-Level VFX Artist Games

Job in Warrington, Cheshire, MK46, England, UK
Listing for: Festybay
Full Time position
Listed on 2026-09-13
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 30000 - 45000 GBP Yearly GBP 30000.00 45000.00 YEAR
Job Description & How to Apply Below
Position: Mid-Level VFX Artist job at 10:10 Games

Welcome to a career-defining opportunity at 10:10 Games
, where we prioritize people as much as we prioritize play. Following the successful global launch of Funko Fusion in 2024, our Warrington-based studio is entering a rapid expansion phase. We are looking for a creative, technically proficient, and proactive Mid-Level VFX Artist to help us build the next generation of original IPs.

Below is a comprehensive breakdown of the role, the studio culture, and the technical expectations for this position.

Executive

Job Summary:

Mid-Level VFX Artist

Company Name 10:10 Games

Job Title Mid-Level VFX Artist

Location Warrington, Cheshire, UK (Hybrid)

Employment Type Fixed Term

Experience Level Mid-Level (1+ Years & 1 Shipped Title)

Salary Range Competitive / Industry Standard (Based on experience)

Work Model 3 Days In-Office / 2 Days Remote

Primary Tech Stack Unreal Engine 5 (Niagara), Maya, Photoshop

Core Benefits Zero Crunch, 33 Days Holiday, Private Health, Bonus Scheme

The Role:

Mid-Level VFX Artist

As a Mid-Level VFX Artist, you will sit at the intersection of Art, Design, and Technology. You will be a key contributor within our creative Art Department, supporting multiple disciplines to produce high-quality visual effects for environments, characters, and gameplay mechanics.

Your work will define the “feel” of our games. Whether it’s the subtle ambiance of a glowing forest or the high-octane impact of a combat mechanic, you will ensure that every particle and shader matches the ambition and cinematic vision of the studio.

  • End-to-End Creation: You will take effects from initial concept and modeling/texture creation through to final implementation and optimization within Unreal Engine 5.
  • Environmental & Gameplay Effects: Designing a diverse range of effects including smoke, explosions, fire, magical abilities, and interactive environmental hazards.
  • Stylistic Consistency: Working closely with the Art Director to ensure that all VFX work adheres to the project’s specific art style and visual language.
2. Cross-Disciplinary Liaison
  • Technical

    Collaboration:

    Liaise with the Design, Animation, and Code teams to understand the functional requirements of an effect.
  • Implementation Support: Assist in the technical setup of effects to ensure they trigger correctly and perform efficiently within the game logic.
3. Pipeline and Tooling
  • Optimization: Take responsibility for solving pipeline issues and technical hurdles. You will ensure all assets fit within performance and memory budgets without sacrificing visual fidelity.
  • Template Creation: Develop effect templates that can be reused or adapted by the team to speed up production workflows.
  • Tool Enhancement: Research and provide options for new effects and aid in the development of custom tools for the VFX and Art teams.
Detailed Requirements:

What We Are Looking For

We are seeking a candidate who balances artistic flair with technical discipline. You should be a “solution-driven” artist who enjoys the puzzle of making complex visuals run smoothly in real-time.

Professional Experience
  • Minimum 1 Year

    Experience:

    Proven track record in a professional VFX Artist role within the games industry.
  • Shipped

    Title:

    You must have at least one shipped game title under your belt, demonstrating an understanding of the full development lifecycle.
  • Unreal Engine & Niagara: Expert-level knowledge of the Niagara VFX system is essential. You should be comfortable with simulation stages, data interfaces, and particle logic.
  • DCC Tools: High proficiency in Autodesk Maya for mesh and animation creation, alongside industry-standard 2D tools like Photoshop and After Effects
    .
  • Real-Time Fundamentals: A deep understanding of shaders, overdraw, draw calls, and how VFX impact GPU/CPU performance.
  • Simulation Tools…
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