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Lead Technical Artist

Job in Tipton, West Bromwich, West Midlands, B70, England, UK
Listing for: MADFINGER Games
Full Time position
Listed on 2026-10-19
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 35000 - 69000 GBP Yearly GBP 35000.00 69000.00 YEAR
Job Description & How to Apply Below

Gray Zone Warfare has been under development in our bustling offices for three years. This new game is an immersive tactical FPS with a maximum focus on realism
, engaging gameplay, and stunning graphics powered by Unreal Engine 5.

At MADFINGER we have always strived to create incredible,
world-class gaming experience
, as players of our previous titles will attest. Moving forward, we remain dedicated to this vision and are determined to continue setting new standards in the gaming industry.

We're looking for a Lead Technical Artist to join us in this pursuit of excellence and guide our talented team to new heights. If you are a visionary technical artist who thrives on solving complex challenges and elevating artistic performance, we would love to see you lead and mentor our team.

This is an on-site position in Brno, Czech Republic.

What Is Your Mission?
  • Lead and mentor a team of technical artists, serving as the primary bridge between the art and programming departments.
  • Oversee and guide the creation of technical art solutions, balancing visual quality, performance, and efficiency across the entire project.
  • Work closely with the Art Director and project leads to establish and maintain a high artistic and technical standard.
  • Develop and optimize workflows, tools, and pipelines to support the entire art team, from environment design to VFX.
  • Master Unreal Engine’s technical capabilities, leading innovations to push the boundaries of what's possible in real-time graphics.
  • Troubleshoot complex technical challenges, providing strategic solutions to remove blockers and maintain high performance.
  • Collaborate with engineers and artists to optimize game performance.
Who Will Fit With Us?
  • Minimum 5 years of experience in a Senior Technical Artist role.
  • Extensive hands‑on experience with Unreal Engine 5, with at least one full game production cycle as a Senior or Lead Technical Artist.
  • Deep understanding of performance optimization techniques, particularly in high-end real-time graphics.
  • Experience with procedural content generation, VFX, lighting, and shader creation.
  • Strong knowledge of industry-standard tools.
  • Strong leadership capabilities, with proven experience in leading.
  • Mastery of the Unreal Engine art pipeline, materials, and shaders.
  • Passion for pushing Unreal Engine to its limits to achieve groundbreaking visual quality.
  • Deep understanding of P  workflows and advanced material editor practices.
  • As this position is based in Brno, you must be open to relocation. We offer relocation support to help make the transition smooth.
  • You are eligible to work in the Czech Republic. Due to a lengthy visa process, we are not able to offer visa sponsorship.
What We Can Offer You?
  • A dream team, of course. Full of gaming enthusiasts
  • A modern gaming office - a space not only for work but also for relaxation and socializing in our Relax room.
  • Transparent working environment with open communication.
  • Benefits package - 5 weeks of vacation, flexible working hours, a lump sum for meal vouchers, on-site gym, and sponsored massages, Czech/English lessons in the office.
  • Sabbatical leave after seven years working for the company.
  • Employee referral program.
  • An opportunity to meet the other colleagues not only at work but also at various social and teambuilding events in and out of the office.
  • Relocation package for EU foreigners.
Want To Find Our More?
  • Go BIG, join MADFINGER Games:
  • Gray Zone Warfare trailer:
  • Spearhead
    , our newest update:
  • Night Ops trailer:
  • Winds of War trailer:
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