Lead Technical Artist
Listed on 2026-10-19
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Entertainment & Gaming
Game & 3D/XR Development
Gray Zone Warfare has been under development in our bustling offices for three years. This new game is an immersive tactical FPS with a maximum focus on realism
, engaging gameplay, and stunning graphics powered by Unreal Engine 5.
At MADFINGER we have always strived to create incredible,
world-class gaming experience
, as players of our previous titles will attest. Moving forward, we remain dedicated to this vision and are determined to continue setting new standards in the gaming industry.
We're looking for a Lead Technical Artist to join us in this pursuit of excellence and guide our talented team to new heights. If you are a visionary technical artist who thrives on solving complex challenges and elevating artistic performance, we would love to see you lead and mentor our team.
This is an on-site position in Brno, Czech Republic.
What Is Your Mission?- Lead and mentor a team of technical artists, serving as the primary bridge between the art and programming departments.
- Oversee and guide the creation of technical art solutions, balancing visual quality, performance, and efficiency across the entire project.
- Work closely with the Art Director and project leads to establish and maintain a high artistic and technical standard.
- Develop and optimize workflows, tools, and pipelines to support the entire art team, from environment design to VFX.
- Master Unreal Engine’s technical capabilities, leading innovations to push the boundaries of what's possible in real-time graphics.
- Troubleshoot complex technical challenges, providing strategic solutions to remove blockers and maintain high performance.
- Collaborate with engineers and artists to optimize game performance.
- Minimum 5 years of experience in a Senior Technical Artist role.
- Extensive hands‑on experience with Unreal Engine 5, with at least one full game production cycle as a Senior or Lead Technical Artist.
- Deep understanding of performance optimization techniques, particularly in high-end real-time graphics.
- Experience with procedural content generation, VFX, lighting, and shader creation.
- Strong knowledge of industry-standard tools.
- Strong leadership capabilities, with proven experience in leading.
- Mastery of the Unreal Engine art pipeline, materials, and shaders.
- Passion for pushing Unreal Engine to its limits to achieve groundbreaking visual quality.
- Deep understanding of P workflows and advanced material editor practices.
- As this position is based in Brno, you must be open to relocation. We offer relocation support to help make the transition smooth.
- You are eligible to work in the Czech Republic. Due to a lengthy visa process, we are not able to offer visa sponsorship.
- A dream team, of course. Full of gaming enthusiasts
- A modern gaming office - a space not only for work but also for relaxation and socializing in our Relax room.
- Transparent working environment with open communication.
- Benefits package - 5 weeks of vacation, flexible working hours, a lump sum for meal vouchers, on-site gym, and sponsored massages, Czech/English lessons in the office.
- Sabbatical leave after seven years working for the company.
- Employee referral program.
- An opportunity to meet the other colleagues not only at work but also at various social and teambuilding events in and out of the office.
- Relocation package for EU foreigners.
- Go BIG, join MADFINGER Games:
- Gray Zone Warfare trailer:
- Spearhead
, our newest update: - Night Ops trailer:
- Winds of War trailer:
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