Assistant Professor of Game Design
Listed on 2026-01-14
-
Education / Teaching
University Professor
Assistant Professor of Game Design — Wichita State University
Job SummaryTeach courses at the undergraduate and graduate levels using various instructional deliveries (traditional, hybrid, fully online). Foster applied learning by integrating industry projects into course design and engage with the local business community. Advance knowledge through scholarly activities, committee service, student mentorship, and outreach.
Essential FunctionsMeet expectations for research, teaching, and service as set forth by the department and college.
Job DutiesTeach in areas such as Environmental Art, Technical Art, Tools Development, and Game Design. Supervise practicum students, collaborate with colleagues on curricular initiatives, and contribute to school initiatives aligned with the field of game design.
RequiredEducation and Experience
- Terminal degree in the direct field
- Teaching experience
- MFA in Game Design or related field (must have completed terminal degree by time of application)
- Professional experience in the field
- Professional experience in environmental art, technical art, game design or game tools development
- Willingness to accommodate a variety of learning styles and instructional delivery methods, including online, blended, flexible teaching and applied learning approaches
- Ability to use and teach industry standard software
- Proficiency with Unreal Engine and related pipelines for asset integration and optimization
- Excellent oral and written communication skills
- Demonstrated ability to teach undergraduate courses in game design
- Experience with 3D modeling, texturing, lighting, and rendering tools (Maya, Blender, Substance Painter, ZBrush)
- 3+ years of professional experience in the field
- Knowledge of scripting/programming for games (Python, C#, Blueprint, or similar)
- Experience collaborating on interdisciplinary projects involving animation, filmmaking, or audio production
- Record of creative scholarship or industry projects in game design with regional, national, or international impact
- Experience teaching or mentoring students in applied learning environments, including team-based or project-driven coursework
- Familiarity with emerging areas of game design such as AR/VR, XR, interactive storytelling, or procedural content generation
- Required Application Materials: Cover Letter/Letter of Application, Teaching Philosophy, Portfolio of Creative and/or Scholarly Work (URL) including up to 15 examples of artistic or scholarly achievements.
For more information, contact Brian Foster, Assistant Educator of Game Design, Chair, Game Design Search Committee, brian.foster
#J-18808-Ljbffr(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).