Software Engineer - GPU Driver
Listed on 2026-07-07
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Software Development
Unix/Linux, C++ Developer, Software Engineer
About Soverli
Smartphones are one of the last unclaimed frontiers of digital sovereignty. Today, achieving true control over the mobile software supply chain comes at a prohibitive cost: giving up convenience and access to modern app ecosystems. This creates structural risks for governments, critical infrastructure, and enterprises that depend on smartphones to operate securely. Even for individuals seeking greater control and more privacy, the only option today is to abandon everyday usability by running a phone with an alternative operating system — a trade-off few can realistically afford to make.
At Soverli, we are on a mission to eliminate this trade-off by making digital freedom and sovereignty on smartphones convenient and accessible to everyone. We are building a patent-pending platform that enables multiple, fully isolated operating environments to run in parallel on smartphones. This unlocks true privacy, freedom, and security — without compromise: users retain the complete Android experience for everyday use and can switch, in milliseconds and at the press of a button, to a customizable, private operating system they fully own and control.
By rethinking how operating systems can coexist on mobile devices, we are laying the foundation for a new wave of secure, privacy-focused, and user-centric mobile innovation.
As a GPU engineer at Soverli, you will work on the graphics and compute foundations that power secure multi-OS smartphone environments. You will design and optimize GPU drivers, memory subsystems, and rendering/compute pipelines for ARM Mali-based platforms.
In particular, you will:
Design, develop, and maintain virtualizable kernel-space and user-space GPU drivers for ARM Mali GPUs.
Implement and optimize GPU-related HALs and memory management systems.
Work with Linux graphics subsystems including DRM/KMS, Mesa, Gallium, Vulkan, and OpenGL ES.
Profile and tune GPU performance for rendering and compute workloads.
Debug complex GPU issues involving shaders, synchronization, rendering pipelines, and memory regressions.
Contribute to testing and CI pipelines for GPU driver components.
Collaborate closely with firmware, kernel, driver, and Android graphics engineers on end-to-end GPU system integration.
You have:
Strong experience with C/C++ and low-level debugging.
Proven background in GPU or graphics driver development.
Understanding of Linux graphics architecture (DRM/KMS, Mesa, Gallium).
Familiarity with ARM Mali architectures (Utgard, Midgard, Bifrost, Valhall).
Experience with Vulkan/OpenGL ES and GPU memory/synchronization models.
Comfortable with embedded Linux and AArch
64 environments.A BSc or MSc in Computer Science, Electrical Engineering, or related field.
Fluent English and strong analytical/problem‑solving skills.
Nice to have:
Contributions to open‑source GPU projects (e.g., Mesa, Panfrost).
Experience with shader compilation tool chains or compute APIs.
Understanding of Virtio‑GPU or GPU virtualization.
Knowledge of Android graphics framework internals.
Work with a passionate founding team on cutting‑edge technology with high real‑world impact.
Work across the full device stack - from firmware and bootloaders to kernel modules, drivers, and system security.
Join a well‑funded startup at an early stage - high learning curve, high responsibility, and fast professional growth.
Help shape both the product and the engineering culture.
Competitive compensation (including stock options).
Flexible home‑office policy and working hours.
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