Engine Systems Engineer
Listed on 2026-06-02
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Software Development
Software Engineer, C++ Developer
Engine Systems Engineer
We are seeking an Engine Systems Engineer to assist in the creation of new ARPG experiences within one of Blizzard’s most iconic worlds, Diablo. In this role, you will help advance the core technology that powers our game by improving foundational engine infrastructure (streaming, asset loading, performance systems, and platform support) as well as core runtime systems such as animation, VFX, physics, and audio.
You’ll also ensure smooth, stable gameplay experiences through thoughtful performance optimization, efficient content delivery, and robust multi‑platform integration.
This role offers a flexible hybrid work week, with a mix of remote and on‑site days. While hybrid is the standard arrangement, you’re also welcome to work on‑site full‑time if you prefer. Our primary studio location is in Albany, NY.
Responsibilities- Design, implement, and maintain core engine features by collaborating closely with designers, artists, and fellow engineers to support both creative and technical goals.
- Improve engine workflows and pipelines by identifying bottlenecks, simplifying processes, and enabling teams to build content more efficiently.
- Ensure client and runtime stability across multiple platforms by diagnosing complex issues, fixing bugs, and strengthening system reliability.
- Advance the game engine through performance tuning, scalability work, and platform‑specific optimization to support long‑term growth of the project.
- 5+ years of professional software engineering experience, with a strong focus on modern C++ in real‑time or game development environments.
- Deep understanding of memory management, performance considerations, and software architecture.
- Strong grasp of core data structures and practical insight into when and how to use them effectively.
- Demonstrated experience optimizing both code and data layouts for performance and memory efficiency.
- Excellent communication skills and comfort working closely with designers, artists, producers, and other engineers.
- Hands‑on experience with multithreaded programming and a solid understanding of concurrency challenges.
- Background in developing or optimizing games for console platforms (Play Station, Xbox, or Nintendo Switch).
- Experience with C# or experience working with C#‑based tools or systems.
- Familiarity with Python, Lua, or similar scripting languages.
- Ability to discuss or share examples of C++ work, such as custom engines, renderers, compilers, embedded systems, or similar projects (professional, academic, or personal).
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Benefits- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, , rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
In the U.S., the standard base pay range for this role is $77,500.00 - $ Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process.
In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.
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