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Enviornment Artist Rockstar Games

Job in Andover, Essex County, Massachusetts, 05544, USA
Listing for: Festybay
Full Time position
Listed on 2026-06-05
Job specializations:
  • Entertainment & Gaming
    Video Game, Game Development / Testing
Salary/Wage Range or Industry Benchmark: 68000 - 85000 USD Yearly USD 68000.00 85000.00 YEAR
Job Description & How to Apply Below
Position: Enviornment Artist jobs at Rockstar Games, 2026

Enviornment Artist jobs At Rockstar Games, we create world-class entertainment experiences. By becoming part of our team, you will work on some of the most rewarding, large-scale creative projects to be found in any entertainment medium. We cultivate an inclusive, highly motivated environment where you can continuously learn, push creative boundaries, and collaborate with some of the most talented professionals in the interactive entertainment industry.

This is a full-time, in-office position based out of Rockstar Games’s development studio in Andover, Massachusetts, where art and technology merge to build living, breathing digital worlds.

Opportunity Dimension
Position Details & Specifications

Company Name Rockstar Games (Rockstar New England)

Position Title Environment Artist

Location Andover, Massachusetts, United States

Job Type / Commitment Full-time, Permanent

Work Arrangement On-site / In-office

Department Environment Art Team

Base Pay Range $68,000 – $85,000 USD per year (Starting base salary)

Total Compensation Elements Discretionary performance bonuses, potential equity awards, comprehensive benefits

Employment Status At-will employment

Required Experience 3+ years as a 3D Artist within gaming or a parallel industry

Mandatory Deliverable Portfolio showcasing procedural asset generation & placement

Team Mandate & Visual Philosophy

The Rockstar Games Environment Art Team is dedicated to visual storytelling through the creation of fully realized, deeply detailed environments. We don’t just build backdrops; we shape the physical world, architecture, and props that bring the player experience to life. Our team works at the intersection of traditional artistry and cutting‑edge procedural workflows to deliver the industry-defining realism our games are known for.

In this role, you will be expected to blend spatial awareness, architectural logic, and technical problem‑solving to build rich, immersive worlds that support both narrative and gameplay mechanics.

Key Responsibilities as Environment Artist
  • Build, texture, and map a wide array of highly realistic 3D art assets used to enrich and populate complex in‑game environments.
  • Generate procedural 2D and 3D art assets utilizing traditional modeling packages alongside node‑based procedural pipelines.
  • Interpret, adapt to, and execute a diverse range of artistic styles and visual targets while maintaining Rockstar’s strict standards for quality and aesthetic cohesion.
2. Technical Pipeline & R&D Integration
  • Participate actively in research and development (R&D) cycles to discover innovative artistic solutions to complex technical constraints.
  • Problem‑solve optimization challenges, ensuring that high‑fidelity visual assets perform smoothly within real‑time game engine budgets.
  • Stay continuously informed on emerging methodologies, software updates, and hardware capabilities related to modern 3D art development.
  • Proactively seek out constructive feedback from Art Leads, Technical Directors, and Creative Directors, applying it iterate‑by‑iterate to refine world spaces.
  • Communicate production timelines, potential bottlenecks, and asset delivery schedules effectively within a multi‑disciplinary development team.
  • Collaborate with technical artists and engine programmers to refine internal tools and optimize world‑building workflows.
Technical Requirements & Qualifications

The ideal Environment Artist at Rockstar Games, candidate possesses a strong artistic eye for form, color, composition, and physical world logic, backed by a robust technical foundation in procedural generation.

Core Requirements
  • Professional

    Experience:

    3+ years of professional experience operating as a 3D Artist specifically within the video game industry or a closely related real‑time 3D production field.
  • Artistic Flair: Exceptional environment art creation skills, with a deep understanding of composition, architectural scale, organic form, and lighting principles.
  • Procedural Mastery: Practical, hands‑on experience utilizing Houdini accompanied by a functional working knowledge of VEX syntax for procedural asset generation and distribution.
  • Software Versatility: Demonstrated expertise utilizing traditional…
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