Graphic Designer – Navy Interactive Multimedia Instruction (IMI
Listed on 2026-08-20
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Design & Architecture
Graphic Designer
Graphic Designer
Lyntris is a defense technology company that connects sensing to action across the connected battlespace. Lyntris brings together the talents of Accelint and Vitesse teams under one mission, with each contributing deep expertise within their domain. Combining differentiated hardware, software and mission expertise, Lyntris helps customers sense threats, make sense of complex conditions and act with greater speed, precision and confidence in contested environments.
Lyntris supports U.S. and allied defense organizations across every branch — including Navy, Army, Air Force, Space Force and allied partners — spanning strategic, operational and tactical missions and every domain:
Space, Air, Land, Sea and Cyber. With more than 200 active defense programs, Lyntris works at every level of the mission, from national command authority to the tactical edge.
Solutions are designed by operators who understand the mission, engineered for the conditions that degrade or defeat standard systems, and built on an open, modular architecture that integrates into existing programs without requiring them to start over. Lyntris moves faster than the traditional defense cycle — with integrated design, build and test capabilities in-house — and delivers systems that sustain and endure long after initial fielding.
As a Graphic Designer, you will be responsible for a variety of digital products based in Captivate and the Unity game engine. You will work with highly skilled and motivated delivery teams made of Instructional Systems Designers (ISDs), Software Engineers, 3D Artists, and Tech Leads to design, develop, test, build, and deploy customer training software — and have a blast doing it.
Our ideal candidate is responsible for supporting all kinds of design efforts of these digital products, validating their efforts with the program Creative Leadership and other Creative Operations team members regularly to accomplish this. They are responsible for the accurate implementation of their eventual designs into the game engine, as well, and work closely with our Software Engineers to ensure this.
Our ideal candidate workshops their efforts with the Creative Director and Creative Operations team weekly to ensure their designs and implementations are cohesive. They're open to critique and can pick up brand standards and iterate on them easily. Our ideal candidate also has a portfolio that demonstrates the core competencies of a graphic designer. In fact, it is required that you submit an online portfolio and/or website of your work with your application.
While the best Graphic Designer portfolios typically display a proficiency in general graphic design, other efforts in motion graphics, branding, and logomark design, collaborations with others, and video work are all acceptable. We also recommend galleries demonstrating an understanding of typography and principles of design.
Duties and Responsibilities:
- Specialization in producing high-fidelity 2D graphics.
- Craft motion graphics and ensure implementation by software engineers is solid.
- Design for desktop-based and/or tablet-based UIs.
- Gather and evaluate user requirements in collaboration with software engineers and other stakeholders.
- Illustrate design ideas to product stakeholders using mockups as needed.
- Provide feedback to software engineers as designs are implemented to ensure user experience is cohesive and accurate.
- Regularly workshop efforts with the Creative Director and the Creative Operations team to maintain a cohesive design and user experience of the digital product.
- Leverage design thinking and questioning techniques to develop strategies where pathways are not clear.
- Performs other duties as assigned.
Required Qualifications:
- Bachelors' Degree in Graphic Design or related field. Additional years of experience may be substituted for degree.
- Working knowledge and skill in design tools, for example, Photoshop, Illustrator, XD, After Effects, and/or other Adobe Creative Suite products, as well as optional (but not required; see Preferred below) prototyping tool like Sketch, Figma, Balsamic, etc.
- Excellent communication skills, including the ability to…
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