More jobs:
Software Engineer
Job in
Ashburn, Loudoun County, Virginia, 22011, USA
Listed on 2026-07-13
Listing for:
Cubic Corporation
Full Time
position Listed on 2026-07-13
Job specializations:
-
Software Development
Software Engineer
Job Description & How to Apply Below
Job Summary
The Software Engineer, Video Processing Platform Maintenance is an individual contributor role responsible for maintaining and extending a mixed C++ media-processing platform and Windows desktop video exploitation application suite. This full-time position is based in Ashburn, VA and follows a 9/80 schedule with a hybrid work arrangement. The role supports day-to-day reliability, builds, debugging, release support, and incremental feature work across video-processing services, desktop GUI workflows, supporting tools, native media components, plugins, installers, and deployment artifacts.
EssentialFunctions
- Maintain and enhance C++ media processors for ingest, stream chunking, fragmented MP4 packaging, thumbnail generation, KLV-to-JSON conversion, file output, and protobuf output.
- Debug media‑processing issues involving FFmpeg/libav, MPEG‑TS, MP4/fMP4, thumbnails, KLV metadata, stream attributes, stream timing, and hardware‑accelerated processing paths.
- Maintain Dockerised Linux builds across and arm
64 environments, including UBI/Rocky‑based images, GCC toolsets, CUDA runtime dependencies, image packaging, and CI/CD build troubleshooting. - Update and troubleshoot gRPC/protobuf processor interfaces used by the media‑processing runtime and support validation of processors in Kubernetes‑hosted media pipelines.
- Maintain Windows desktop application modules for controls, configuration, work spaces, project browsing, enhancement settings, WPF views, post‑processing, reporting, GIS extensions, georeferencing, masking, and measurement.
- Debug customer‑reported and QA‑reported issues in media ingest, playback, enhancement, stabilization, export, project loading, workspace state, presets, preferences, masking, measurement, and post‑processing workflows.
- Trace and resolve defects across C#/.NET Framework code, native C++ components, C++/CLI bridges, Direct Show filters, FFmpeg/LAV‑style media dependencies, GPU or hardware‑accelerated paths, and third‑party binaries.
- Maintain Visual Studio 2022 solution builds across supported configurations, including .NET Framework targeting packs, MSBuild, NuGet restores, Conan dependencies, generated version metadata, build scripts, and third‑party reference paths.
- Maintain release packaging for multiple product editions and deployment modes, including portable builds, plugin installers, prerequisite installers, NSIS/Power Shell automation, launcher behaviour, and licensing or entitlement flows.
- Create targeted unit tests, integration tests, smoke tests, minimal reproducers, build notes, runtime dependency documentation, and maintainer checklists for complex software defects and high‑risk workflow paths.
- Bachelor’s degree in computer science, software engineering, electronic engineering, or a related technical discipline, plus a minimum of 5 years of professional software engineering experience; or a master’s degree in a related technical discipline plus a minimum of 3 years of related experience.
- Ability to obtain a DOD Security Clearance.
- Minimum of 5 years of professional experience developing, debugging, testing, and maintaining production software, including strong experience with C++ and large existing codebases.
- Professional experience with C#/.NET Framework desktop application development, including Win Forms, WPF, Visual Studio, MSBuild, NuGet, project files, resource files, custom controls, generated code, and build events.
- Practical experience debugging across managed code, native code, interop boundaries, Linux build/link/runtime dependencies, file‑system state, registry/configuration, installers, release packaging, and third‑party runtime dependencies.
- Working knowledge of Docker‑based development or build environments, CI/CD build troubleshooting, gRPC/protobuf or similar service/message contracts, and scripting with Power Shell, batch, Makefiles, or similar build automation tools.
- Familiarity with FFmpeg/libav, video containers/codecs, MPEG‑TS, MP4/fMP4, streaming media systems, KLV metadata, or video timing analysis.
- Familiarity with GPU or hardware‑accelerated media paths such as CUDA, VAAPI, QSV, Jetson, arm
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