Graphics Software Development Engineer
Job in
Auburn Hills, Oakland County, Michigan, 48326, USA
Listed on 2026-07-24
Listing for:
Pi-Square Technologies
Full Time
position Listed on 2026-07-24
Job specializations:
-
Software Development
Game & 3D/XR Development, Software Engineer, C++ Developer
Job Description & How to Apply Below
Graphics Software Development Engineer
We are seeking a talented engineer to design, implement, and optimize rendering systems, shaders, and graphics features that deliver high visual fidelity and real-time performance. This role is hands-on with C++ and shader programming, profiling CPU/GPU workloads, integrating art assets, and collaborating across UX tools (Altia Design, Kanzi Studio, Unity) and QA teams to ship stable, performant graphics for target platforms.
Expect a balance of feature development, debugging, and performance engineering with frequent cross-discipline collaboration.
- Bachelor’s degree in Computer Science, Electrical Engineering, Electronic Engineering, or related field.
- Implement rendering features (lighting, materials, post-processing, animation systems).
- Write and optimize shaders (HLSL/GLSL/Metal) for performance across GPUs.
- Profile CPU/GPU workloads, identify bottlenecks, and apply optimizations.
- Integrate and optimize 3D assets, meshes, textures, and materials.
- Debug visual defects and implement robust fixes.
- Maintain code quality via unit/integration tests and code reviews.
- Collaborate with engine, tools, QA, and product teams.
- Support portability across multiple graphics APIs and hardware platforms.
Skills & Qualifications (6–12 years experience)
- GUI/HMI development using Altia Design, QT, CGI, Kanzi Studio, Unity, or Unreal Engine.
- UI/UX asset handling (Photoshop, After Effects, Figma, Illustrator).
- Real-time animation modeling in Altia/Kanzi/Unity/Unreal.
- Model-Based Development (Simulink/Stateflow, Embedded Coder, Target Link).
- Programming: C/C++/C#/MATLAB/Python.
- Software architecture and system integration.
- AUTOSAR familiarity (Classic & Adaptive).
- Requirements/change management and effort estimation.
- Debugging and verification across dev/target environments.
- Performance profiling and optimization for embedded rendering.
- 3D asset optimization (Blender, Maya, 3ds Max).
- Testing/logging tools, CI/CD automation, Git/SVN.
- PLM/ALM tools (Jira, Polarion, Jazz).
- Supplier and cross-functional coordination.
- Strong communication and problem-solving mindset.
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