Associate Concept Artist
Listed on 2026-08-13
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Creative Arts/Media
Illustrator, Creative Design / Digital Art
Catface is a You Tube entertainment company, home to a family of channels with over 25+ million combined subscribers and an average of 300 million views per month. Our goal is to entertain our audience with fun, light-hearted narratives and entertaining content for general audiences. A vital component of our business is creating multiple unique stories every week in order to keep our audience engaged.
Visit our You Tube Channels:
Aphmau Gaming
Aphmau Shuki
Aphmau Fantasy
Visit our websites:
Aphmau Store
Catface Website
About the JobMillions of people watch Aphmau's stories every week. They know these characters better than almost anyone, they rewatch their favorite episodes, and they notice immediately when something feels off. Our Merchandise team exists to take those moments, a character, a running joke, a friendship, an episode people can quote from memory and turn them into things fans can hold, wear, and display.
WhatYou’ll Do
You’ll own defined portions of Aphmau merchandise collections end to end, research and mood boards, concept sketch ideation, and final artwork execution for your assigned products or categories.
Concept development- Develop multiple product-sketch directions for assigned characters, themes, categories, or collection stories, in addition to support ideas to polish, but enough real range to make a meaningful selection possible.
- Explore product silhouettes, character applications, poses, expressions, patterns, graphics, materials, functions, and interactive features.
- Refine thumbnails into concept art that clearly communicates product form, visual hierarchy, story connection, and consumer appeal.
- Identify the hero pieces in a collection along with the supporting products, coordinated items, and collectible variations around them.
- Suggest category, price point, production feasibility, and sales channel while a concept is still forming.
- Annotate your sketches so the intended materials, artwork placements, features, and story references are unmistakable.
- Translate approved concepts into polished final merchandise artwork, character illustrations, placement graphics, patterns, icons, decorative elements, colorways, and surface designs.
- Prepare artwork at the correct dimensions, scale, resolution, color mode, and file format for each product category.
- Build colorway and artwork-placement variations and organize layered master files so teammates and vendors can work with them.
- Incorporate feedback from Brand, Licensing, Merchandise Production, and creative leadership without losing the approved story intent.
- Review vendor proofs and artwork interpretations, flag deviations from approved artwork, and correct routine issues yourself.
- Present your directions and explain the rationale behind each one.
You’ll typically have three to four collections in motion at once, each at a different stage across development. In a steady month that tends to land around 24–32 initial product sketches, 10–16 refined concepts, and 8–12 final-art deliverables. Some weeks are heavy on exploration and reference-gathering; others are heads-down file preparation ahead of a vendor handoff. Sketch reviews and feedback rounds are a regular rhythm, and you’ll be expected to come to them with options and rational discussion.
Wherethe role fits
You’ll report to the Merchandise Manager and work alongside Concept and Graphic Designers at every level, from Entry-Level through Lead. Your approved artwork hands off to Merchandise Production, who will carry it through vendor development, sampling, and manufacturing. The quality and completeness of your files directly affect how smoothly a product gets made. You’ll also partner regularly with Brand, Licensing, Merchandise Production, Marketing, and E-commerce.
WhatWe’re Looking For
Required:
- 2–4 years of merchandise, consumer product, or character-based design experience.
- A portfolio showing the full progression from research and ideation through finished, production-usable artwork. We want to see the thinking and the range, not just the polished final image.
- Strong Adobe Illustrator and Photoshop skills, with real competence in pattern, icon, and…
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