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Mechanical Engineer - End Effector Structure Tech Lead Hardware

Job in Austin, Travis County, Texas, 78716, USA
Listing for: jobs.frontdoordefense.com - Jobboard
Full Time position
Listed on 2026-06-04
Job specializations:
  • Engineering
    Robotics, Mechanical Engineer
Salary/Wage Range or Industry Benchmark: 100000 - 140000 USD Yearly USD 100000.00 140000.00 YEAR
Job Description & How to Apply Below
Position: Staff Mechanical Engineer - End Effector Structure Tech Lead Hardware

Staff Mechanical Engineer - End Effector Structure Tech Lead

Location:

Austin

Job Tags:
Hardware

About

The Role

Apptronik is a human-centered robotics company developing AI-powered robots to support humanity in every facet of life. Our flagship humanoid robot, Apollo, is built to collaborate thoughtfully with people, starting with critical industries such as manufacturing and logistics, with future applications in healthcare, the home, and beyond. We operate at the cutting edge of embodied AI, applying our expertise across the full robotics stack to solve some of society's most important problems.

You will join a team dedicated to bringing Apollo to market at scale, tackling the complex challenges like safety, commercialization, and mass production to change the world for the better.

Job Summary

We are seeking a Staff Mechanical Engineer to lead the structural design and architecture of a next-generation robotic hand for a humanoid platform. This role goes beyond traditional end effectors—focusing on highly dexterous, human-like manipulation in unstructured environments.

As the technical lead for hand structures, you will define and drive the mechanical design of complex, multi-DOF systems that must balance strength, compliance, weight, and tactile interaction. You will work at the intersection of biomechanics, precision engineering, and robotics to create a hand capable of robust, versatile, and safe interaction with the world.

Essential Duties and Responsibilities or Key Accountabilities
  • Own the robotic hand structural architecture – define the mechanical architecture of a multi-fingered humanoid hand, including finger topology, joints, palm structure, and load paths, balancing dexterity, strength, and weight.
  • Lead design of fingers and joints – develop robust, multi-DOF mechanisms with appropriate joint types, ensuring durability under off-axis loads, impacts, and real-world use.
  • Co-design with actuation systems – partner with actuation team on tendon-driven or remote actuation designs, including cable routing, transmission efficiency, and wear reduction.
  • Engineer for contact-rich, human-like interaction – design for grasping, pinching, sliding, and tool use, balancing compliance and stiffness for both precision and safe interaction.
  • Drive structural analysis and durability – own FEA and validation for stress, fatigue, and impact. Design for high cycle life and address failure modes like wear, loosening, and material fatigue.
  • Enable compact, integrated designs – build high-density mechanical systems that integrate actuation, sensing, and wiring within tight space constraints.
  • Lead prototyping and iteration – rapidly prototype, test, and refine designs based on hands-on evaluation and system-level feedback.
  • Own manufacturability and scale-up – drive DFM/DFA, process selection, tolerancing, and supplier collaboration to ensure production-ready designs.
  • Collaborate cross-functionally – work closely with controls, perception, electrical, and software teams to deliver a cohesive manipulation system.
  • Provide technical leadership – mentor engineers, lead design reviews, and set best practices for dexterous manipulation systems.
Skills and Requirements
  • Experience:

    B.S in Mechanical Engineering with a minimum of 8 years of experience in mechanical design of complex robotic systems.
  • Drive Through Influence – a proven ability to lead technical initiatives and align cross-functional stakeholders without direct reporting authority. You must be able to build consensus on complex architectural trade-offs.
  • Surfacing Expertise – proven ability to work with Class-A surfaces and complex geometries; expert-level proficiency in surfacing tools within Solid Works, NX, Catia.
  • Subject Matter Expertise – proven track record of designing multi-axis robotic arms or high-DOF dynamic mechanisms.
  • Packaging Mastery – exceptional skills in 'tight-space' integration; experience with ruggedized electronics packaging or automotive/aerospace interiors is a plus.
  • Education:

    BS/MS in Mechanical Engineering, Robotics, or a related field.
Preferred Skills and Requirements
  • Direct experience with robotic hands, dexterous manipulation, or anthropomorphic…
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