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Graphics (GPU) Design Verification Engineer
Job in
Austin, Travis County, Texas, 78703, USA
Listed on 2026-08-05
Listing for:
Apple
Full Time
position Listed on 2026-08-05
Job specializations:
-
Engineering
Test Engineer, Hardware Engineer
Job Description & How to Apply Below
* ** Summary*
* Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products.
The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products!
** Description*
* Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) - the central, fully programmable hub of Apple's world-class GPUs.
In this role you will:
- Develop, execute and report progress on test plans for one or more GPU features
- Coordinate the development of shared verification infrastructure with other DV teams
- Create and maintain UVM-based verification test bench components and environments
- Create and maintain Object-oriented functional models of the underlying design
- Develop comprehensive constrained random test suites
- Run simulations and debug design and test environment issues
- Create & analyze functional coverage, enhance the test environment to target coverage holes
- Work with GPU µArch & Design teams on defining features and improving design modularity
** Minimum Qualifications*
* + BS + 3 years of relevant Design Verification experience
+ Background in CPU or GPU architectures, or equivalently complex IPs
+ Experience developing Object Oriented infrastructure in System Verilog or C++
Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)
** Preferred Qualifications*
* + MS + 3 years of relevant Design Verification experience
+
Experience with GPU or SIMD architectures
+
Experience with verification methodologies like UVM/OVM
+ Familiarity with scripting languages such as Python, Ruby, or Perl
+ Expertise in debugging highly complex logic designs and Object Oriented software
+ Experience in driving the completion of specifications, sign-off checklists, and reviews
+ Excellent communication skills and ability to collaborate effectively with multiple teams
+ Ability to manage multiple priorities under strict schedule deadlines
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://(Use the "Apply for this Job" box below). EEOC Know Your Rights
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