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Technical Artist II

Job in Austin, Travis County, Texas, 78716, USA
Listing for: Bluberi
Full Time position
Listed on 2026-05-20
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below

Welcome to Bluberi, where we’re putting the FUN in gaming! Driven by innovation and a dash of disruption, our team are masterminds of developing highly original software and technology solutions that spice up the gaming scene. Bluberi is rapidly expanding and offers 5 offices throughout North America - headquarters in Las Vegas, NV, and design studios located in Reno, NV:
Drummondville, QC, Moncton, NB and our newest studio in Austin, TX. We bring over 30 years’ industry experience, and we’re committed to delivering standout casino gaming experiences to players and operators alike. Our creative innovators are on a mission to shake things up with fun-driven products. At Bluberi, we dare to be bold, proud of our creativity, enjoy being disruptors and are always ready to add a little extra imagination with a twist into everything we do.

About

the Team

The Jackalope Studio leads the development of engaging land-based slot machines, contributing to Bluberi’s dynamic R&D department in concert with other development teams across the U.S. and Canada. Our passionate team of seasoned professionals spans multiple disciplines, including mathematics, visual arts, software engineering, game design, audio engineering, and quality assurance. Operating in a hybrid model in Austin TX, we balance seamless collaboration on target hardware with the flexibility to foster creativity and efficiency.

Summary

Bluberi is seeking a VFX Artist to create high-impact, real-time visual effects for Unity-based slot games. This role is responsible for designing and implementing effects that enhance gameplay clarity, reinforce player feedback, and elevate the emotional experience of our games. The ideal candidate combines strong artistic fundamentals with real-time engine experience and a deep understanding of timing, motion, and visual storytelling.

This is a content-focused role, centered on crafting effects—not building tools or pipelines.

Essential Functions
  • Real-Time Visual Effects Creation
  • Own the timing, pacing, polish, and emotional impact of visual effects to deliver satisfying and memorable player moments
  • Design and implement real-time visual effects using Unity, including particle systems (Shuriken), Embergen, shaders, and animated elements
  • Create effects for core gameplay moments such as wins, feature triggers, symbol interactions, and bonus sequences
  • Iterate on effects to solve visual clarity, readability, and gameplay communication challenges
  • Gameplay Feedback & Presentation
  • Collaborate with game design and audio to deliver cohesive, synchronized player experiences
  • Design effects that clearly communicate gameplay outcomes and reinforce player understanding of game events
  • Balance spectacle with clarity to ensure effects enhance—not obscure—gameplay
  • Contribute to visual direction by aligning effects with overall game tone, pacing, and player expectations
  • Asset Development, Integration & Optimization
  • Create and integrate VFX assets using tools such as Unity, Unity VFX Graph, Spine, After Effects, Adobe Creative Suite, and 3D tools including Houdini, Blender, or Maya.
  • Optimize visual effects for performance, memory usage, and platform constraints while maintaining visual quality
  • Iterate quickly based on feedback from playtests, reviews, and production milestones
  • Partner with Technical Artists to implement effects within established pipelines and performance budgets
  • Collaborate with artists, designers, and developers to align visual effects with overall game vision
  • Contribute to problem-solving discussions around visual clarity, performance, and player experience
  • Support team reviews by presenting work clearly and incorporating feedback effectively
Required Education & Experience
  • Strong portfolio demonstrating high-quality VFX work, including gameplay-driven effects and motion design
  • 3+ years of professional experience creating real-time visual effects or animation for games or interactive media
  • Experience working in Unity or similar real-time game engines
  • Proficiency with tools such as Spine, After Effects, and Adobe Creative Suite
  • Experience authoring particle systems, materials, and shaders (Shader Graph or equivalent)
  • Strong understanding…
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