Multiplayer Systems Programmer
Listed on 2026-04-27
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Software Development
Software Engineer, Game Development / Testing, C++ Developer, Backend Developer
Overview
Come join Bethesda Game Studios, the award‑winning development team behind Starfield, The Elder Scrolls and Fallout. Bethesda Game Studios strives to offer its employees a well‑balanced home and work life by providing competitive salaries, generous benefits and offices located in some of North America’s best cities.
With a goal of creating a culture as fun and diverse as our games and our players, we welcome applicants with unique skillsets, experience levels and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry we’d love to hear from you! We will consider candidates for any of our Bethesda Game Studios office locations:
Rockville, MD;
Montreal, Quebec;
Austin, TX;
Dallas, TX.
- Work with other programmers to architect and refine multiplayer game systems.
- Work with designers, artists and other personnel involved in the development of products as required.
- Develop and author all phases of technical design specifications and complete implementation.
- Write clear, maintainable, portable code.
- Test and refine code and systems throughout the development cycle of the project.
- Accurately estimate your schedules and deliver high‑quality work products to that schedule.
- You possess 3+ years of professional software development experience writing client/server applications in C++.
- You have expertise in building multithreaded, multi‑process, real‑time systems.
- You are skilled in client/server message passing architectures.
- You have experience tuning real‑time systems for performance and reliability.
- You have excellent analytical and mathematical skills.
- You have strong interpersonal skills and problem‑solving ability.
- You have experience with the full life cycle of development and release of large‑scale products.
- You have experience with low‑level socket programming.
- You are experienced with reflection and code generation systems.
- You have experience with compression algorithms.
- You have expertise in Unix/Linux/Win
32 operating systems. - You have experience with the persistence of distributed systems.
- You have game industry experience.
- You have experience with low‑level socket programming.
- You are experienced with reflection and code generation systems.
- You have experience with compression algorithms.
- You have expertise in Unix/Linux/Win
32 operating systems. - You have experience with the persistence of distributed systems.
- You have game industry experience.
The typical base pay range for this position at the start of employment is expected to be between $80,000 and $175,000 per year. The applicable base pay range will depend on your primary work location.
This position is in a union and represented by the Communication Workers of America.
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