Technology Engineer; Retro Studios
Job in
Austin, Travis County, Texas, 78716, USA
Listed on 2026-07-04
Listing for:
Nintendo of America Inc
Full Time
position Listed on 2026-07-04
Job specializations:
-
Software Development
Game & 3D/XR Development, Software Engineer, C++ Developer
Job Description & How to Apply Below
Description of Duties
- Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
- Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
- Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
- Work with content and engineering partners to identify problems and identify new solutions where required.
- Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.
- Strong foundation in C/C++ skills.
- Strong understanding of linear algebra, calculus, and 3D mathematics.
- Demonstrable prior work product:
Personal projects, game jams, or a portfolio showcasing custom game development or engine work. - Excellent communication skills and a desire to work in a collaborative environment.
- Strong debugging and analytical skills.
- Experience working independently and comfort with self-direction.
- Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
- 0–2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.
- Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
- Experience with crash dumps and disassembly.
Retro Studios is an equal opportunity employer.
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