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Research Engineer, Robotics

Job in Baton Rouge, East Baton Rouge Parish, Louisiana, 70873, USA
Listing for: Meta
Full Time position
Listed on 2026-06-21
Job specializations:
  • Software Development
    AI Engineer (Applied/Software), Machine Learning/ ML Engineer, Software Architect, Software Engineer
Salary/Wage Range or Industry Benchmark: 219000 - 301000 USD Yearly USD 219000.00 301000.00 YEAR
Job Description & How to Apply Below

Summary

Reality Labs Research (Reality Labs Research) brings together a multidisciplinary and highly interdisciplinary team of researchers and engineers to create the future of dexterous robotic manipulation. We are seeking a senior staff Research Engineer to design and build a custom CUDA-based compute renderer for robotics. You will own this end-to-end — architecting and implementing a novel GPU rendering system that serves as the visual backbone for robot learning s is a deeply technical, hands‑on IC role for someone who has built rendering systems before.

Responsibilities
  • Design and implement a custom compute renderer:
    Build a CUDA compute renderer supporting rasterization and ray tracing, optimized for high‑throughput batch rendering on datacenter GPUs
  • Write high‑performance GPU kernels:
    Develop and optimize kernels for core rendering operations including geometry processing, shading, light transport, and image synthesis
  • Produce ML‑ready rendering outputs:
    Generate rendering outputs (RGB, depth, segmentation) suitable for direct consumption by ML training pipelines
  • Integrate into policy and training pipelines:
    Embed rendering capabilities into policy training loops, evaluation harnesses, and dataset generation workflows enabling end‑to‑end visual learning for robotic manipulation
  • Integrate with physics simulation:
    Render dynamic scenes including articulated rigid bodies, deformable objects, and skinned meshes in coordination with physics simulation systems
  • Collaborate on speed/quality tradeoffs:
    Partner closely with Research Scientists and ML Engineers to understand requirements and make principled tradeoffs between rendering fidelity and throughput
  • Own the full rendering stack:
    Maintain end‑to‑end ownership from scene ingestion through final image output, driving architectural decisions and performance optimization
  • Minimum Qualifications
  • Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
  • Bachelor’s degree in Computer Science, Computer Engineering, Physics, or Mathematics (or equivalent practical experience)
  • 10+ years of experience in GPU programming and real‑time or offline computer graphics
  • Expert‑level CUDA development including kernel optimization, GPU memory hierarchy, and performance tuning
  • Deep expertise in ray tracing and/or rasterization algorithms and their GPU implementations
  • Track record of building rendering systems or GPU compute pipelines
  • Experience with C++ and systems programming, including performance‑critical codebases
  • Preferred Qualifications
  • Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements)
  • Master’s or Ph.D. in Computer Science, Computer Graphics, Physics, or related field
  • Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies
  • Experience with physically‑based rendering, global illumination, or production rendering pipelines
  • Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews)
  • Familiarity with NVIDIA datacenter GPU architectures (Hopper, Blackwell) and how they differ from consumer GPUs for rendering workloads
  • Knowledge of robotics simulation or physics engines (Mu Jo Co , PhysX, Isaac Sim)
  • Experience integrating rendering systems into ML training pipelines (PyTorch, JAX)
  • Experience building renderers or graphics engines from scratch in a professional setting
  • Familiarity with OptiX, Vulkan, or custom ray tracing implementations on NVIDIA hardware
  • Public Compensation

    $219,000/year to $301,000/year + bonus + equity + benefits

    Industry

    Internet

    Equal Opportunity

    Meta is proud to be an Equal Employment Opportunity and affirmative action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.

    We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E‑Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.

    Accommodations

    Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at accommodations‑

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