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Materials Designer

Job in Beaverton, Washington County, Oregon, 97078, USA
Listing for: SSi People
Full Time position
Listed on 2026-07-01
Job specializations:
  • Design & Architecture
    Creative Design / Digital Art, Graphic Designer, Fashion Design/ Tailoring, Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below

Job Title: Materials Designer

Location: Beaverton, OR (On-site)

Job Summary

We are seeking a creative professional to support the development of innovative material solutions for performance footwear. Our team is dedicated to driving the vision and execution of seasonal projects, shaping products that blend design excellence with technical functionality.

Responsibilities
  • Implement and execute material design solutions aligning with creative direction and project briefs, contributing to the development of original or refreshed products.
  • Collaborate with cross-functional partners including design, operations, product management, material development, and manufacturing to ensure seamless project integration.
  • Utilize design‑based software, particularly Adobe Creative Suite, to develop material concepts, create prototypes, and refine design solutions through constructive feedback and iteration.
  • Conduct research and selection of materials based on their properties, perform quality assessments, and maintain comprehensive documentation of processes and results.
Required
  • Bachelor’s degree in design or equivalent industry experience;
    Associate degree may be considered.
  • Minimum of 3 years of professional experience in performance footwear materials design, with demonstrated work on consumer products brought to market.
  • Strong portfolio showcasing relevant materials design for footwear, including mini collections and involvement with athlete focus groups.
  • Proficiency with Adobe Creative Suite; basic understanding of materials types, design processes, material briefs, tech pack creation, and development hand‑offs.
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