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Materials Artist – Contract

Job in Bellevue, King County, Washington, 98009, USA
Listing for: Jobtailor
Contract position
Listed on 2026-08-02
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 90000 - 120000 USD Yearly USD 90000.00 120000.00 YEAR
Job Description & How to Apply Below
  • Create high-quality P  materials and surface treatments that support and elevate the project’s visual direction.
  • Build and manage Substance Designer graphs for tileable materials, trims, and surface detail.
  • Create 3D props and environment assets for a wide range of locations in Unreal Engine 5.
  • Partner closely with Tech Art, Concept Art, Environment Art, Design, and Art Direction to translate visual targets and gameplay needs into compelling in-game assets.
  • Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments.
  • Collaborate with Technical Artists and Engineers to improve workflows, pipelines, optimization, and asset integration processes.
  • Contribute to the development and documentation of material workflows, standards, and libraries.
  • Track and address material-related bugs.
  • Proactively seek and apply feedback while contributing ideas that elevate the overall visual direction of the project.
  • Balance artistic quality with performance, readability, gameplay needs, and production constraints.
  • Continuously push the quality of the game through strong craftsmanship, iteration, and attention to detail.
Requirements
  • 3+ years of professional game development experience creating environment or prop art for shipped titles.
  • Strong portfolio demonstrating high-quality material and surface creation across a variety of styles and real world surfaces.
  • Excellent understanding of form, composition, materials, scale, and environmental storytelling.
  • Experience creating game-ready materials and assets from high-poly through optimized in-game implementation.
  • Strong proficiency in Substance Designer, Maya, ZBrush, Blender and Photoshop.
  • Experience working in Unreal Engine workflows, ideally UE5.
  • Understanding of physically based rendering (P ) pipelines and modern asset creation techniques. asset optimization and best practices in content creation.
  • Strong collaboration and communication skills with both artistic and technical teams, with ability to both give and receive constructive criticism.
  • Ability to iterate quickly while maintaining a high level of polish and craftsmanship.
  • Passion for games, world building, and creating immersive player experiences.
Core Competencies

Demonstrates expertise in creating high-quality P  materials and environment assets using Unreal Engine 5, with a strong focus on collaboration across artistic and technical teams to enhance visual storytelling and gameplay experience.

Highest-signal resume keywords
  • Substance Designer Proficiency
  • Unreal Engine 5 Experience
  • High-Quality Material Creation
  • Collaboration With Technical Artists
  • Game Development Experience
ATS Optimization Keywords Hard Skills
  • P  Material Creation
  • Environment Asset Development
  • Game-Ready Asset Optimization
  • High-Poly to In-Game Implementation
  • Form and Composition Understanding
Soft Skills
  • Strong Collaboration Skills
  • Effective Communication
  • Constructive Criticism Reception
Industry Keywords
  • Game Development
  • Environment Art
  • Visual Direction
  • Asset Integration
  • Material Workflows
Tools & Technologies
  • Substance Designer
  • Maya
  • ZBrush
  • Blender
  • Photoshop
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