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Materials Artist – Contract
Job in
Bellevue, King County, Washington, 98009, USA
Listed on 2026-08-02
Listing for:
Jobtailor
Contract
position Listed on 2026-08-02
Job specializations:
-
Entertainment & Gaming
Game & 3D/XR Development
Job Description & How to Apply Below
- Create high-quality P materials and surface treatments that support and elevate the project’s visual direction.
- Build and manage Substance Designer graphs for tileable materials, trims, and surface detail.
- Create 3D props and environment assets for a wide range of locations in Unreal Engine 5.
- Partner closely with Tech Art, Concept Art, Environment Art, Design, and Art Direction to translate visual targets and gameplay needs into compelling in-game assets.
- Collaborate with Environment Artists to ensure materials are integrated consistently and effectively across in-game environments.
- Collaborate with Technical Artists and Engineers to improve workflows, pipelines, optimization, and asset integration processes.
- Contribute to the development and documentation of material workflows, standards, and libraries.
- Track and address material-related bugs.
- Proactively seek and apply feedback while contributing ideas that elevate the overall visual direction of the project.
- Balance artistic quality with performance, readability, gameplay needs, and production constraints.
- Continuously push the quality of the game through strong craftsmanship, iteration, and attention to detail.
- 3+ years of professional game development experience creating environment or prop art for shipped titles.
- Strong portfolio demonstrating high-quality material and surface creation across a variety of styles and real world surfaces.
- Excellent understanding of form, composition, materials, scale, and environmental storytelling.
- Experience creating game-ready materials and assets from high-poly through optimized in-game implementation.
- Strong proficiency in Substance Designer, Maya, ZBrush, Blender and Photoshop.
- Experience working in Unreal Engine workflows, ideally UE5.
- Understanding of physically based rendering (P ) pipelines and modern asset creation techniques. asset optimization and best practices in content creation.
- Strong collaboration and communication skills with both artistic and technical teams, with ability to both give and receive constructive criticism.
- Ability to iterate quickly while maintaining a high level of polish and craftsmanship.
- Passion for games, world building, and creating immersive player experiences.
Demonstrates expertise in creating high-quality P materials and environment assets using Unreal Engine 5, with a strong focus on collaboration across artistic and technical teams to enhance visual storytelling and gameplay experience.
Highest-signal resume keywords- Substance Designer Proficiency
- Unreal Engine 5 Experience
- High-Quality Material Creation
- Collaboration With Technical Artists
- Game Development Experience
- P Material Creation
- Environment Asset Development
- Game-Ready Asset Optimization
- High-Poly to In-Game Implementation
- Form and Composition Understanding
- Strong Collaboration Skills
- Effective Communication
- Constructive Criticism Reception
- Game Development
- Environment Art
- Visual Direction
- Asset Integration
- Material Workflows
- Substance Designer
- Maya
- ZBrush
- Blender
- Photoshop
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