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Graphics Software Engineer- Pipeline​/Tooling, Reality Labs; Avatars

Job in Bellevue, King County, Washington, 98009, USA
Listing for: Meta Platforms, Inc.
Full Time position
Listed on 2026-06-18
Job specializations:
  • Software Development
    Game & 3D/XR Development, C++ Developer, Software Engineer, Software Architect
Salary/Wage Range or Industry Benchmark: 177008 - 251000 USD Yearly USD 177008.00 251000.00 YEAR
Job Description & How to Apply Below
Position: Graphics Software Engineer- Pipeline/Tooling, Reality Labs (Avatars)

Graphics Software Engineer - Pipeline/Tooling, Reality Labs (Avatars) Responsibilities

  • Develop innovative graphics frameworks, algorithms, and tools to maximize avatar quality and performance
  • Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real‑time rendering architecture
  • Build tools and pipelines for generating very high quality digital representations of people
  • Write high‑quality, performant, and maintainable code
  • Collaborate with cross‑functional engineering teams to deliver innovative AR/VR products
  • Develop and enhance real‑time animation and AI systems
  • Document and support graphics and tooling features
Minimum Qualifications
  • Currently has, or is in the process of obtaining a Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience. Degree must be completed prior to joining Meta.
  • 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
  • Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
  • 6+ years of experience with C/C++ programming
  • 6+ years of object‑oriented and component‑based design experience
  • Problem‑solving and communication skills
  • 2+ years of technical leadership experience
Preferred Qualifications
  • Experience delivering AAA Games, working on Graphics subsystems, the Game experience, Tooling, Animation subsystems, or Middleware
  • Knowledge of ray tracing, rasterization and linear algebra
  • Experience with low level performance profiling and optimization
  • Experience with character animation and behavior
  • Experience implementing 3D graphics features such as lighting, effects, shaders and other low‑level systems
  • Experience with tools such as Maya, Houdini, Blender, 3

    Ds Max, Arnold, Render Man, or Cycles
  • Experience with any of DirectX/Vulkan/OpenGL/Metal
  • Experience with AI and/or AI tooling in a game development context
  • Experience with Unity and/or Unreal Engine
  • Experience with Python, Lua and/or other scripting languages in a game development context

Meta is committed to providing reasonable support (called accommodations) in our recruiting processes for candidates with disabilities, long term conditions, mental health conditions or sincerely held religious beliefs, or who are neurodivergent or require pregnancy‑related support. If you need support, please reach out to

$177,008/year to $251,000/year + bonus + equity + benefits

Individual pay is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base salary, Meta offers benefits. Learn more about benefits at Meta.

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