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Lead Networking Engineer – UE; Sports​/Action​/Simulation Games

Job in Beverly Hills, Los Angeles County, California, 90211, USA
Listing for: Refactor Games
Full Time position
Listed on 2026-05-29
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, C++ Developer, Software Architect
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Position: Lead Networking Engineer – UE5 (Sports / Action / Simulation Games)

Refactor Games is a AAA sports video game studio
. We are developing the next generation of professional football (soccer) video games using Unreal Engine 5.

We are seeking a Lead Networking Engineer to serve as the primary architect for the real-time networking systems of our next-generation, AAA sports video game. You will be responsible for the design, development, and maintenance of high-performance, scalable online gameplay within Unreal Engine 5 for our unannounced title.

As a Lead Networking Engineer, you will own the critical networking subsystems, bridging the gap between high-level game design and low-level technical execution. You will design, optimize, and maintain real-time networking for high-fidelity, 120 FPS performance on target consoles. This role requires a "Keep It Simple, Stupid" (KISS) approach to engineering, prioritizing clean, object-oriented C++ design over over-abstraction.

Who You Are
  • An Expert Engineer: You have 7+ years of professional experience in game systems programming, focusing on networking, and have shipped at least two AAA titles.
  • C++ Power User: You possess expert-level proficiency in C++ (C++17/20), focusing on memory management and multi-threading.
  • Architectural Thinker: You understand the balance between simple, flexible code and the necessity of object-oriented principles, with a deep specialization in networking.
  • Strategic Mentor: You are capable of acting as a technical expert, providing guidance and code reviews for junior and intermediate engineers.
What You'll Work On
  • Networking Architecture: Architect and implement highly performant, low-latency online networked gameplay systems.
  • Optimization & Profiling: Continuously profile, debug, analyze, and optimize network code and engine subsystems to achieve extreme performance targets (e.g., 120 FPS).
  • Client-Side Systems: Develop and tune robust client-side prediction, replication, and anti-cheat measures for a smooth multiplayer experience.
  • C++ & Blueprint Refactoring: Lead the effort to move networking and performance-critical logic from Blueprints to C++ for performance-critical systems.
  • Best Practices: Enforce studio coding standards, including in-line curly braces, brevity in naming, and comprehensive documentation for both code and Blueprints.
  • Cross-Discipline

    Collaboration:

    Partner with Gameplay, Systems, and QA teams to integrate networking systems seamlessly into the player experience.
Requirements
  • Bachelor’s degree in Computer Science, Software Engineering, or a related field.
  • Expertise in low-latency, real-time networking programming.
  • Solid understanding of Unreal Engine networking and hands‑on proficiency with UE5 workflows and C++ implementation.
  • Demonstrated experience developing and optimizing large-scale multiplayer or simulation systems in a professional environment.
  • Demonstrated experience with source control (Perforce/Git) and task management (Jira/Atlassian).
Bonus Points
  • Experience with proprietary or highly customized game engine architectures.
  • Experience designing and implementing threaded, asynchronous software.
  • Experience developing code for multiple platforms including PC, console and mobile.
  • Familiarity with cloud services like AWS or similar online networked gameplay infrastructure.
  • Love of football (soccer) - hooliganism is never frowned upon.
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