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Game Engine Developer; 3D Engine - O3DE

Job in Biddeford, York County, Maine, 04005, USA
Listing for: Weekday AI (YC W21)
Full Time position
Listed on 2026-06-02
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, C++ Developer
Salary/Wage Range or Industry Benchmark: 50 - 150 USD Hourly USD 50.00 150.00 HOUR
Job Description & How to Apply Below
Position: Game Engine Developer (Open 3D Engine - O3DE)

This role is for one of our clients

Compensation: $50 - $150/hour pay

Job Type: Developer

Location:

Remote

Become a part of our client's team as a Game Engine Developer focused on the Open 3D Engine (O3DE) and contribute to the development of high-performance, AAA-quality games. You will utilize the capabilities of a modular, open-source engine in collaboration with the Linux Foundation, crafting innovative entertainment experiences that incorporate industry-leading technology and flexible, scalable architectures.

Key Responsibilities
  • Design, develop, and enhance scalable game systems utilizing Open 3D Engine (O3DE) with C++ and Lua
  • Implement complex 3D rendering pipelines and visual features to achieve graphical fidelity comparable to AAA standards
  • Integrate, enhance, and customize O3DE modules to meet project-specific requirements and facilitate dynamic, multiplayer-ready environments
  • Collaborate with designers, artists, and fellow developers to create robust and maintainable gameplay and engine features
  • Troubleshoot, profile, and address complex performance issues across various hardware configurations
  • Contribute to technical documentation and participate in code reviews to promote best practices and knowledge sharing
  • Participate in agile development processes by offering technical insights and fostering innovation within the team
Required Skills And Qualifications
  • Professional experience with Open 3D Engine (O3DE) along with a strong understanding of its modular architecture
  • Strong programming expertise in C++ and familiarity with Lua scripting for gameplay or engine enhancements
  • Demonstrated experience in constructing, optimizing, and debugging extensive real-time 3D environments
  • Thorough knowledge of rendering technologies, graphics pipelines, and multiplayer/networking systems
  • Exceptional written and verbal communication abilities, enabling effective collaboration across various disciplines
  • Experience with open-source tools, build systems, and version control systems
  • Robust problem-solving skills complemented by a proactive, ownership-oriented mindset
Preferred Qualifications
  • Contributions to open-source 3D engine projects or participation in the O3DE community
  • Experience in deploying games or simulations across multiple platforms, including Linux
  • Background in launching AAA games or expansive multiplayer environments
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