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Environment Artist
Job in
Boston, Suffolk County, Massachusetts, 02298, USA
Listed on 2026-07-04
Listing for:
Triiodide Studios
Full Time
position Listed on 2026-07-04
Job specializations:
-
Entertainment & Gaming
Video Game, Game & 3D/XR Development
Job Description & How to Apply Below
Position Overview
The Environment Artist will be responsible for modeling, texturing, and lighting compelling 3D environments and props for the wildly successful co‑op horror game Backrooms:
Escape Together.
- Escape Together. This role places a strong emphasis on the creation of procedural and modular environments, leveraging both artistic vision and technical implementation to breakdown common environments found in real‑life into a set of modular art pieces.
- Create environment assets with lifelike realism optimized for Unreal Engine 5 real‑time performance (Nanite, Lumen, Virtual Shadow Maps, Hardware Ray tracing).
- Break down real‑life liminal spaces into modular assets that can be constructed to create explorable in‑game environments.
- Build modular kits, trim sheets, decals, and master materials designed for procedural placement and efficient world‑building.
- Implement lighting and material setups that reinforce the game’s mood and tone.
- Collaborate with design and technical teams to ensure environmental assets meet gameplay and performance requirements.
- Participate in internal art reviews and provide constructive feedback to maintain consistency across the project.
- Ensure all work aligns with the project’s established visual and technical guidelines.
- 3+ years of professional experience as an Environment Artist in game development.
- Strong portfolio demonstrating realistic or atmospheric 3D environments, including examples of procedural generation or tool‑assisted world‑building.
- Proficiency with Unreal Engine 5, Substance 3D Painter/Designer, Maya or Blender, and Photoshop.
- Expertise in creating assets utilizing Nanite, Virtual Textures, and Hardware Ray tracing.
- Experience with modular asset workflows and real‑time performance optimization.
- Strong grasp of composition, lighting, scale, and color theory.
- Excellent communication skills and a collaborative mindset.
- Passion for environmental storytelling and atmospheric world‑building.
- Experience in horror or narrative‑driven games.
- Proficiency in vertex painting, decals, and advanced material effects.
- Interest in the aesthetics of liminal or psychologically driven spaces.
- Experience with Unreal Engine’s PCG system.
- $50–$75 USD per hour, commensurate with experience, skillset, and portfolio quality.
- Flexible remote or hybrid work arrangements.
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