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User Experience Designer

Job in Boston, Suffolk County, Massachusetts, 02298, USA
Listing for: Neurable
Full Time position
Listed on 2026-06-20
Job specializations:
  • IT/Tech
    Product Designer, UI/UX Design
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below

UX Designer

Mid-Level | 3-5 Years | Boston, MA | In-Office | Full-Time

About Neurable

Neurable is building neurotechnology that makes brain data useful in everyday life. Our software and hardware platform enables EEG-based devices to work beyond controlled lab environments, opening the door to new ways of understanding focus, fatigue, cognitive performance, wellbeing, and human-computer interaction.

We are a small, ambitious team working across neuroscience, hardware, software, AI, product, and design. We are growing quickly, and we are looking for people who want to help shape both the technology and the company as we scale.

About the Role

We’re looking for a UX Designer who thinks deeply about how people interact with the products they use every day.

This role sits at the intersection of health, lifestyle, cognitive performance, and game-inspired design. You should have strong, well-formed opinions about what makes an experience compelling, useful, and delightful, with shipped work to back them up.

You’ll prototype and test quickly, mostly for mobile experiences, and work closely with engineering, product, neuroscience, and research to validate ideas with real users. You’ll translate feedback and usage signals into design decisions you can defend, then move quickly toward implementation-ready work.

This is not a role for polishing in isolation. It is a role for someone who wants to ship, learn, refine, and help define what evidence-backed, human-centered design looks like at Neurable.

What You’ll Do
  • Design and prototype mobile-first experiences, with additional work across desktop, dashboards, internal tools, and customer-facing product surfaces
  • Translate concepts such as focus, fatigue, cognitive state, signal quality, behavior change, and wellbeing into clear product experiences
  • Create user flows, wireframes, prototypes, interaction patterns, and implementation-ready designs
  • Test product ideas through lightweight user research, qualitative feedback, and usage data
  • Partner with product managers and engineers to evaluate tradeoffs and move toward shippable solutions
  • Design experiences that feel engaging and rewarding without being manipulative, gimmicky, or distracting from user wellbeing
  • Create clear design specs, annotations, and handoff materials that help engineers build efficiently
  • Help shape Neurable’s broader design philosophy and contribute to a culture where opinionated, evidence-backed design is the norm
What We’re Looking For /

Required Qualifications
  • 3-5 years of UX design, product design, interaction design, or related experience
  • A portfolio showing shipped product work in at least one of the following: game design, health applications, lifestyle products, consumer apps, wellbeing products, or mobile-first experiences
  • Evidence that your design work drove meaningful results, such as engagement, retention, behavior change, usability, conversion, or other product impact
  • Strong fluency in mobile-first design, including small-screen constraints, touch interactions, onboarding, notifications, progression, and repeat engagement
  • High proficiency with Figma and modern prototyping tools
  • Ability to generate implementation‑ready designs in days, not weeks
  • Strong product judgment and the ability to explain why certain design patterns work or do not work
  • Comfort using qualitative feedback and usage metrics to make design decisions
  • Clear communication skills and comfort collaborating closely with product, engineering, research, and technical stakeholders
  • Energy for working in person with a tight-knit, fast-moving team in Boston
Nice to Have
  • Experience with behavioral science, motivation design, habit formation, or gamification frameworks
  • Experience designing for clinical, regulated, healthtech, wellness, wearable, or privacy-sensitive environments
  • Experience with motion design, sound design, haptics, micro-interactions, or other craft areas that elevate mobile experiences
  • Interest in neuroscience, cognitive performance, human-computer interaction, wearables, or AI-enabled products
  • Startup or high-growth experience
What Success Looks Like

In your first 30 days, you will learn Neurable’s product vision, users, technical…

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