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Senior Software Engineer, Immersive and Interactive Media

Job in Boston, Suffolk County, Massachusetts, 02298, USA
Listing for: Museum of Science
Full Time position
Listed on 2026-07-26
Job specializations:
  • Software Development
    Software Engineer, AI Engineer (Applied/Software), Full Stack Developer
Salary/Wage Range or Industry Benchmark: 90000 - 102000 USD Yearly USD 90000.00 102000.00 YEAR
Job Description & How to Apply Below

Senior Software Engineer, Immersive and Interactive Media

Innovation and creativity come from the unique perspectives of a diverse staff.

We value your perspective.

Who We Are

As science and technology increasingly shape our lives, the Museum of Science strives to equip and inspire everyone to use science forthe globalgoodwhile keeping up with the pace of change.

Among the world’s largest science centers and New England’s most attended cultural institution, we engagenearly fivemillion people a year – at Science Park and in museums around the world, in classrooms, and online.

The Museum’s singular location connecting Boston and Cambridge puts us at the junction of some of the world’s most influential academic institutions and industries, local and state government, schools, and the public. Trusted by each sector, we are ideally positioned toconvene, inspire, and create meaningful experiences for all.

Come join us on our mission to inspire a lifelong love of science in everyone and living our vision for aworld where science belongs to each of us for the good of all of us.

What You’ll Accomplish Immersive& Interactive Software Development:
  • Architect,design,develop, deploy, and maintain

    Unity-based immersive and interactive applications with attention to detail,quality,performance, reliability, and maintainability.
  • Build rapid prototypes and evolve features into production software in an iterative design and development process.
  • Develop andoptimizereal-time rendering, animation,UI, anddata processingsystems; profile and resolveperformancebottleneckswith theCPU,GPU,andmemory.
  • Integrate software with audio, video, or sensor hardware;occasionallyresearch new hardware and develop software interfaces.
  • Use version control effectively (Git-based workflows), manage branches/merges, and support release processes.
Media Preparation and Asset Export:
  • Prepare mediaand design filesfor softwaredevelopmentby slicing graphics, convertingfileformats, andexportingcontentinto usable assets.
  • Collaborate and communicate effectively withcross-functional teams,external partners, and stakeholders.
  • Analyze software requirements todeterminethe feasibility of a design within project timeline and budget, communicate potentialrisksand negotiate scope to stay within constraints.
  • Document software, tools, and templates for easy use by other developers, collaborators, or partners.
  • Participate in code review and team collaboration to share and improve skills, knowledge, and software development practices.

Applicants must currently reside in Massachusetts, New Hampshire, or Rhode Island. This is a hybrid position, requiring a minimum of 2 days onsite per week in Boston (with the potential of additional onsite days required during project phases.

What We’re Looking For (Competencies)

Required technical skills:

  • Highproficiencywith C#
  • Working knowledge of C++
  • Demonstrated experience developing software with game engines (Unity, Unreal,Godot,etc.)
  • Demonstrated experience delivering immersive projects (projection mapped environments/XR/VR) and building interactive 3D experiences
  • Proficiency with real-time 3D pipelines, shaders, andvisualeffects
  • Working knowledge of basic algorithms and data structures
  • Working knowledge of data representations (byte representation of common data types, byte serialization/deserialization, image datarepresentations, etc.)
  • Demonstrated experience with desktop application development on Windows
  • Demonstrated experience with prototyping and understanding of agile or iterativedevelopmentphilosophies.
  • Knowledge of the Software Development Life Cycle (SDLC) and software engineering best practices
  • Strong understanding of hardware and technologies for interactive media or immersive experiences (computer components, displays, projectors, Arduino, etc.)
  • Strong understanding of version control tools (Git,Bit Bucket, Git Hub, etc.)
  • Strong understanding of graphic design, video, and 3D content creation tools (Adobe Creative Suite, Autodesk, Blender, etc.)
  • Working knowledge of slicing and exporting graphics
  • Working knowledge of converting,modifying, and exporting media files

Nice-to-have technical skills:

Demonstrated experience with any of the following:

  • Compute…
Position Requirements
10+ Years work experience
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