Character Technical Director - Tech Animation
Listed on 2026-02-07
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Creative Arts/Media
Video Game, Computer Graphics / 3D / Animation
Responsibilities:
- Technical Animation/Character FX for shot production, including cloth and hair simulation, and final character polishing
- Collaborate directly with Character Asset Team members:
Directors, Character Designers, Animators, Modelers, and Look Development Artists to define and create the best simulation or animation rigs for a wide range of character styles and art directions - Responsible for the secondary animation of our characters using a suite of physical simulation, rigging and sculpting tools.
- Experience in hair and/or cloth simulation
- Experience in shot finaling and sculpting work post simulation
- Thorough understanding of the principles of animation
- Extensive knowledge of anatomy, kinematics, and physical behaviors
- Experience with crafting appealing performance through simulation
- Solid understanding of Python scripting
- Experience on 3+ CG feature film productions
- Experience working in collaborative environments and taking direction
- Strong problem-solving ability
- Comfortable with Linux environments
- Experience in modeling, grooming, and rigging are a plus
- Bachelor's degree in Art, Illustration, Computer Graphics, Engineering, related field or equivalent experience
Our department currently uses Autodesk Maya as our primary platform with proprietary solvers, hair instancing tools, and other authoring plugins. Applicants should be adept in Maya or an equivalent CG application or demonstrate a curiosity about learning software quickly. Strength in packages like Marvelous Designer, XGen, and Houdini is an added plus.
Application Materials:- A reel of recent and best technical animation work that is no longer than 3 minutes in length
- A resume that details your work history outlining past experiences that relate to working on cloth and hair technical animation in a collaborative environment
- A reel breakdown of the visuals on your reel (either in word doc or visible on reel)
- Examples of art directed simulation a plus
- Post simulation finaling and anatomy sculpting a plus
- Cloth simulation rigs that demonstrate an understanding of tailoring and fabric quality under a broad range of motion a plus
- Examples of performance with character animation rigs a plus
- An optional portfolio of drawing or sculpture work reflecting an interest and knowledge in design and anatomy
The pay rate for this role in Burbank, California is $60.69 to $71.68 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits.
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