Environment Modeler
Listed on 2026-02-23
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Creative Arts/Media
Video Game, Digital Media / Production
Environment Modeler
Walt Disney Animation Studios has been combining the best in artistry and storytelling with cutting‑edge technology to bring wonderful new characters and adventures to the big screen for audiences around the world. We currently have an exciting opportunity for an Environment Modeler to join us on our next project
- Hexed.
You can learn more about our filmmaking process here.
Responsibilities- Build complex set and prop models with organized, efficient, polygonal topology including vehicles, buildings, plant life, terrain and complete set environments. Models will need to be constructed to account for mechanical articulation when necessary.
- Complete organization and packaging of assets for efficient downstream consumption.
- Work well in a collaborative environment.
- Address direction and feedback from Leads, Supervisors and Directors.
- Consistently achieves the overall appeal of model.
- Independently translates designs with minimal oversight: while maintaining fidelity to proportion, style, and silhouette.
- Pluses models beyond initial design.
- Uses consistent shape language throughout the model.
- Owns assignments, any actions and decisions made during the development, and follows through to completion.
- Bachelor's degree or equivalent experience.
- 3-5 years of Animation, VFX, or Video Game industry experience modeling in Maya.
- An understanding of ZBrush/Mudbox.
- Demonstrates ability to learn new toolsets and is willing to expand knowledge of toolsets.
- Ability to translate 2d artwork to 3d models.
- Experience creating stylized environments and props.
- Strong problem solving skills.
- Proven ability to be detail oriented and to work efficiently within a production environment.
- Must be able to work in a collaborative environment, taking direction from the Supervisors and feedback from the Art Director and Director(s).
- Able to use all Environment tools to create models that meet show expectations.
- Layout experience a plus.
- Experience with 3d modeling, set dressing and presentation tools such as Houdini, Blender a plus.
- Experience with procedural vegetation tools like Speedtree a plus.
- Previous experience with traditional 3D sculpting a plus.
- Scripting (Python) background a plus.
- Bachelors degree or equivalent experience.
When applying, please include a resume and reel breakdown with your online profile. When applicable, wireframes and 2D reference art should be shown.
The pay rate for this role in Burbank, California is $60.69 - $71.68 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience, among other factors. Select benefits may be provided as part of the compensation package, such as medical, financial, and/or other benefits.
To learn more about our benefits visit:
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