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Character Animator; Robotics

Job in Burlingame, San Mateo County, California, 94012, USA
Listing for: Insight Global
Full Time position
Listed on 2026-09-25
Job specializations:
  • Entertainment & Gaming
    Entertainer / Performer / Host
Salary/Wage Range or Industry Benchmark: 90000 - 130000 USD Yearly USD 90000.00 130000.00 YEAR
Job Description & How to Apply Below
Position: Character Animator (Robotics)

Job Description

Our high profile, tech client's mission is to build tools that help people feel connected, anytime, anywhere. Lifelike, interactive characters are an important part of this mission — and our robotics program is opening new frontiers for how animated characters can exist in the physical world. As a Character Animator on the team, you'll be pushing the boundaries of expressive, believable character animation.

If you're excited about forging into new territory and bringing characters to life in ways that have never been done before, this may be the place for you.

Responsibilities
  • Create and push the craft of character animation across 2D and 3D mediums, including real-time and pre-rendered applications
  • Create emotion, personality, and expressivity through facial animation
  • Develop believable and visually appealing character animations, poses, and performances
  • Work with Product Designers and Art Directors to collaborate, pre-visualize, and deliver exceptional character animation for robotics applications
  • Work with Engineers and Prototypers to develop and improve animation systems (facial rigs, blend shapes, procedural animation, motion systems) that raise the bar within technical constraints
  • Collaborate with cross-functional partners to translate character animation into new mediums and platforms
  • Proactively identify areas in production pipelines and execution to improve, and actively participate in cross-functional settings to create solutions
  • Contribute to building a library of expressive character performances that convey warmth, personality, and emotional range
  • Find solutions to technical challenges and improve animation methodology within pipelines

We are a company committed to creating diverse and inclusive environments where people can bring their full, authentic selves to work every day.

Qualified candidates will receive consideration for employment regardless of their race, color, ethnicity, religion, sex (including pregnancy), sexual orientation, gender identity and expression, marital status, national origin, ancestry, genetic factors, age, disability, protected veteran status, military or uniformed service member status, or any other status or characteristic protected by applicable laws, regulations, and ordinances.

If you need assistance and/or a reasonable accommodation due to a disability during the application or recruiting process, please send a request to

To learn more about how we collect, keep, and process your private information, please review Insight Global's Workforce Privacy Policy:

Skills and Requirements
  • 5+ years of professional experience in character animation for film, VFX, games, or real-time applications
  • Strong demonstrated expertise in facial animation — creating nuanced, emotive performances through face and body
  • Proficiency in industry-standard 3D animation tools (e.g., Maya)
  • Experience with 2D and/or 3D character animation pipelines
  • Strong teamwork and communication skills, with the ability to receive and offer constructive feedback
  • Portfolio demonstrating a range of character performances with a focus on expressivity and emotion
  • Experience working within distributed/remote team environments and/or with animation vendors
  • Real-time animation experience
  • Experience with facial motion capture and performance capture workflows (e.g., Motion Builder, Faceware, ARKit)
  • Proficiency in Unity or Unreal Engine
  • Experience with procedural animation systems or blend tree/state machine-based animation
  • Background in both 2D (traditional, motion graphics) and 3D character animation
  • Technical understanding of facial rigging, blend shapes, and deformation systems
  • Experience working in emerging technology or R&D environments
  • Experience mentoring or leading animation efforts on a project
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