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Faculty, 3D Modeling, Art and Animation; Lighting and Rendering

Job in Burnaby, BC, Canada
Listing for: British Columbia Institute of Technology
Part Time position
Listed on 2026-07-24
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 69006 CAD Yearly CAD 69006.00 YEAR
Job Description & How to Apply Below
Position: Faculty, 3D Modeling, Art and Animation (Lighting and Rendering 2)
Faculty, 3D Modeling, Art and Animation (Lighting and Rendering
2)
Position Title Faculty, 3D Modeling, Art and Animation (Lighting and Rendering
2)

Who We Are
At BCIT, putting people at the core of everything we do is paramount. This idea is the foundation of BCIT’s  People Vision , which describes the Institute’s goals and priorities in respect to our people. In a complex and uncertain world, it’s vital our people feel valued, supported and connected. BCIT champions a culture of innovation and global progress through people’s imagination and creativity.

With a competitive compensation package, great work‑life balance, and career advancement opportunities, see why we’ve earned the title of one of  BC’s Top Employers  for over ten years running.

Position Summary
BCIT’s  School of Business + Media  is seeking a  temporary, part‑time (0.2 FTE ) Faculty, 3D Modeling, Art and Animation . We are seeking individuals who are highly qualified, enthusiastic, committed to quality and innovation in meeting our students’ needs, and who value the importance of teamwork in the workplace.

MDAA 2542 Lighting and Rendering 2 (20%)

Students will examine the effects of lights, cameras, and surface interactions. Students will set up cameras and camera effects and create a shading network for a high‑quality 3D scene that is optimized for efficient rendering. Both offline and real‑time renderers will be explored and the benefits to both will be examined. Students will be able to render their shots in passes and composite them together in an editing package.

Focusing on industry standard presentation techniques, camera moves, pacing, and framing will be explored so students can showcase their work effectively.

Duties & Responsibilities
The successful candidate will deliver high‑quality instruction within the 3D Modeling, Art and Animation diploma program. Responsibilities include preparing and delivering course materials; assessing and evaluating student performance; providing mentorship, feedback, and academic support; maintaining course records; fostering an inclusive and engaging learning environment; and ensuring curriculum delivery reflects current industry standards and practices. Instructors are expected to collaborate with colleagues, contribute to program quality and continuous improvement initiatives, and support student success through professional, effective, and student‑centered teaching.

Qualifications

Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics, or a related discipline, or equivalent professional industry experience.

Minimum 5 years of professional experience in lighting, look development, or rendering for film, animation, visual effects, or game development.

Demonstrated expertise in 3D lighting and rendering workflows using Autodesk Maya and industry‑standard render engines such as Redshift, Arnold, or equivalent.

Strong understanding of lighting theory, including the principles of illumination, reference‑based lighting, and mood creation through lighting design.

Experience optimizing render settings, sampling, and quality control for efficient production rendering.

Familiarity with camera workflows and cinematic presentation, including camera placement, depth of field, motion blur, and shot composition.

Experience rendering multi‑pass images (AOVs/render passes) and integrating them into compositing workflows.

Proficiency with node‑based compositing software, such as Nuke, for assembling render passes and improving final imagery.

Working knowledge of linear workflows and colour management, including sRGB and ACES pipelines.

Experience with render layers, render setup, and shot‑based lighting workflows used in production pipelines.

Strong understanding of lighting for animated sequences, ensuring continuity, visual interest, and storytelling through lighting.

Excellent communication, organizational, and interpersonal skills, with the ability to support students from a range of skill levels.

Preferred Qualifications

Previous post‑secondary teaching or mentoring experience.

Professional experience working as a Lighting Artist, Look Development Artist, or Rendering TD in film,…
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