Faculty, 3D Modeling, Art and Animation; Portfolio Production
Listed on 2026-07-24
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Creative Arts/Media
Art / Design Teacher, Computer Graphics / 3D / Animation
Faculty, 3D Modeling, Art and Animation (Portfolio Production
2) Position Summary
BCIT’s School of Business + Media is seeking a temporary, part‑time (0.2 FTE) Faculty, 3D Modeling, Art and Animation. The role requires individuals who are highly qualified, enthusiastic, committed to quality and innovation in meeting our students’ needs, and who value teamwork in the workplace.
Course FocusStudents in this course will focus on the techniques and methodology for drafting and prototyping a demo reel. Under the direct supervision of their instructor, students will create a rough draft piece that shows the alignment of their demo reel to their plan. Students will present their animatic to their instructor and receive feedback and guidance for their plan and ultimately their capstone project.
Reference material will need to be gathered and approved. Students will need to finalize and have approved their concept for their demo reel capstone project. By the end of the semester, students will have completed and refined the camera moves and edit of the final demo reel and will be ready to replace assets with their final versions.
The successful candidate will deliver high‑quality instruction within the 3D Modeling, Art and Animation diploma program. Responsibilities include preparing and delivering course materials; assessing and evaluating student performance; providing mentorship, feedback, and academic support; maintaining course records; fostering an inclusive and engaging learning environment; and ensuring curriculum delivery reflects current industry standards and practices. Instructors are expected to collaborate with colleagues, contribute to program quality and continuous improvement initiatives, and support student success through professional, effective, and student‑centered teaching.
QualificationsRequired Qualifications:
- Diploma or Degree in 3D Animation, Game Art, Visual Effects, Computer Graphics, or a related discipline, or equivalent professional industry experience.
- Minimum 5 years of professional experience in the film, animation, visual effects, or game development industry in a relevant discipline (e.g., modeling, animation, rigging, texturing, lighting, environment art, or technical art).
- Demonstrated expertise in current 3D production pipelines, including modeling, texturing, animation, rendering, and real‑time workflows used in industry.
- Strong understanding of industry standards, tools, and emerging trends in digital content creation.
- Experience mentoring artists or supervising creative projects in a production or educational environment.
- Ability to guide students in planning, researching, and executing complex capstone projects aligned with professional portfolio goals.
- Experience providing constructive critique and artistic direction to help students refine visual quality, technical execution, and storytelling in their projects.
- Strong understanding of demo reel development and portfolio presentation for entry‑level positions in the animation, game, or visual effects industries.
- Ability to assist students in identifying appropriate techniques, methodologies, and workflows for their individual specialization areas.
- Excellent communication, organizational, and interpersonal skills, with the ability to mentor students through long‑term project development.
Preferred Qualifications:
- Experience with project management software and collaborative production tools such as Flow Production Tracking (Shot Grid), Jira, Trello, or similar production management systems.
- Experience recruiting, interviewing, reviewing portfolios, or participating in hiring decisions within the game, animation, or visual effects industry.
- Previous post‑secondary teaching or mentoring experience.
- Demonstrated industry success with appropriate and current experience and skills in the entire 3D pipeline including 3D Modeling, Animating, Rigging, Texturing, Lighting, and Rendering.
- Experience in Redshift, Arnold, and Unreal Engine.
- Competitive pay
- Minimum of twenty‑five days of vacation (or more, depending on your position)
- Competitive employer‑paid extended health and dental plan
- Defined benefit…
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