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Principal Software Developer - Full Stack; Unity, C # Austin, TX; Bay Area, CA; Carlsbad, C

Job in Carlsbad, San Diego County, California, 92002, USA
Listing for: Zynga
Full Time position
Listed on 2026-07-17
Job specializations:
  • Software Development
    Software Engineer, Game & 3D/XR Development, Software Architect
Salary/Wage Range or Industry Benchmark: 133900 - 180000 USD Yearly USD 133900.00 180000.00 YEAR
Job Description & How to Apply Below
Position: Principal Software Developer - Full Stack (Unity, C#) New Austin, TX; Bay Area, CA; Carlsbad, C[...]

Principal Software Developer - Full Stack (Unity, C#)

Austin, TX;
Bay Area, CA;
Carlsbad, CA;
Chicago, IL;
Eugene, OR;
Toronto, Canada

Level Up Your Career with Zynga!

At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, our games have been downloaded over 6 billion times—connecting players in 175+ countries through fun, strategy, and a little friendly competition.

Founded in 2007 and headquartered in California, our teams span North America, Europe, and Asia, working together to craft unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is where fun meets innovation—and where you can take your career to the next level.

Join us and be part of the play!

Position Overview:

Zynga is looking for a Principal Software Engineer level in the Austin, Eugene, Toronto, San Mateo, Carlsbad, or Chicago areas.

This position will be to develop and maintain the core client technology, engine-level systems, and infrastructure for a game with a cozy vibe targeting a casual audience. You should have a passion for engineering excellence and be comfortable diagnosing and solving deep, systemic technical problems, such as improving load times, frame rate, memory footprint, and other cross-cutting performance concerns. You’ll need to operate with rigorous engineering discipline while working largely independently to plan and execute complex, multi-week technical initiatives.

We have a well-rounded, highly motivated, distributed team with a mission-driven culture working on a new game. We need a self-driven engineer who confronts challenges with optimism, communicates clearly and easily, and takes a great deal of pride in their work. You’ll have an opportunity to own core engine and infrastructure work, including upgrading and maintaining third‑party libraries and dependencies, evolving build and tooling pipelines, and making foundational changes to the client architecture that unlock future feature roadmaps for the rest of the engineering team.

What

You'll Do:

Define, architect, and develop core systems and client infrastructure in Unity and C#

Diagnose and resolve complex, game‑wide technical issues such as slow load times, low frame rates, memory pressure, and build/runtime stability

Own the evaluation, upgrade, and maintenance of third‑party libraries, SDKs, and engine dependencies

Design and implement foundational architecture changes that enable future feature roadmaps for feature‑focused engineers to build upon

Produce technical design documentation and implementation plans for infrastructure and systemic initiatives

Scope and cost work accurately from loosely defined requirements, presenting estimates with clear assumptions and identified risks

Adapt plans and technical approaches when requirements or platform constraints change

Review code, technical design documentation, and implementation plans for other team members

Proactively profile, optimize, and refactor code to meet team performance and stability KPI goals

Explore, develop, and integrate new technologies and tools that benefit the broader engineering team

Work closely with other engineers to lead multi‑week or month‑long infrastructure and tooling efforts

Give team and divisional tech talks on architectures that you’ve built

Work to improve and evolve team process and engineering standards

Help to mentor other engineers

What You Bring:

6+ Years game industry / mobile app experience as a software developer

Shipped titles and/or live games experience, especially mobile (iOS / Android)

Expert knowledge in C#

3+ Years Unity experience, including engine-level and low-level systems work

  • A solid understanding of client/server architecture in modern mobile games
  • Understanding, interest and knowledge of server‑side architecture in mobile games

Solid foundation in data structures, algorithms and software methodologies

Demonstrated experience diagnosing and resolving performance issues such as load times, frame rate, and memory usage

Experience upgrading, integrating, or maintaining third‑party libraries, SDKs, or engine versions

Experience…

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