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Epic games : Senior Hard Surface Artist, 2026

Job in Cary, Wake County, North Carolina, 27518, USA
Listing for: Festybay
Full Time position
Listed on 2026-07-30
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 80000 - 110000 USD Yearly USD 80000.00 110000.00 YEAR
Job Description & How to Apply Below

Epic Games is searching for an exceptionally talented and technically proficient Senior Hard Surface Artist to join our development team working on an unannounced, era-defining project built in collaboration with Disney
. Based out of our global headquarters in Cary, North Carolina, this position places you at the epicenter of a historic creative cross‑over, shaping the next generation of digital assets within the expanding Fortnite ecosystem. Epic Games jobs.

In this senior role, you will partner closely with art, design, animation, technical animation, and production teams to build a steady stream of elite, high‑quality mechanical and organic asset content. You will be responsible for bringing complex vehicles, weapons, gadgets, and technical props to life through exceptional high‑and‑low poly modeling, P  texturing, and masterful artistic execution. Epic Games jobs

Beyond solo asset creation, you will help establish the visual standards and technical benchmarks for hyper‑realistic hard surface content across the entire project pipeline. If you have a passion for flawless mechanical functional design, deep experience with real‑time optimization budgets, and a desire to see your work used by hundreds of millions of players globally, we want you to join our world‑class team.

Epic Games jobs.

Jobs at epic games :
Senior Hard Surface Artist

For a quick, comprehensive reference regarding the operational parameters of this open position, please review the core parameters outlined below:

Key Metric
Specification & Details

Hiring Company Epic Games

Product Ecosystem Fortnite (Special, Unannounced Project Collaboration with Disney)

Job Title Senior Hard Surface Artist

Location Cary, North Carolina, United States (On‑site / Hybrid)

Core Department Art & Animation

Primary Asset Focus Weapons, Vehicles, Gadgets, and Complex Mechanical Elements

Secondary Asset Focus Simple to moderately complex organic meshes to support world‑building

Primary Engine Unreal Engine 5 Ecosystem

Core Toolsets Maya, 3ds Max, Blender, Plasticity, ZBrush, and P  Texturing suites

Cross‑Team Alignment Animation, Tech Animation, VFX, Level Design, and Production

Note:
Epic Games strictly adheres to all regional pay equity and transparency regulations. Finalized financial offers are formally detailed during the final stages of the selection process.

Your day‑to‑day operations as a Senior Hard Surface Artist will blend hands‑on modeling, technical pipeline problem‑solving, and cross‑discipline alignment.

1. High‑Fidelity Mechanical Asset Modeling
  • Weapon & Vehicle Creation: Model highly detailed, premium‑quality hard surface assets, including advanced weapons systems, drivable vehicles, complex gadgets, and interactive mechanical set pieces.
  • Functional Articulation: Ensure all mechanical assets are built with logical pivot points, moving parts, and clear paneling to provide robust animation and technical animation support during downstream rigged movement.
  • Hybrid Sculpting: Seamlessly blend hard surface elements with simple to moderately complex organic meshes as needed to support specific gameplay, creature design, or immersive world‑building constraints.
2. Advanced Texturing & Look‑Development
  • P  Material Excellence: Author hyper‑realistic textures and materials utilizing modern Physically Based Rendering (P ) workflows, focusing heavily on realistic surface wear, edge scratching, metallic properties, and complex material weathering.
  • Concept Translation: Take rough 2D concept sketches or 3D look‑development kits and translate them into final, production‑ready in‑game assets without sacrificing the stylistic essence of the original art direction.
3. Technical Pipeline Collaboration & Optimization
  • Cross‑Discipline Syncing: Work in intimate coordination with Gameplay, Animation, Technical Art, and Visual Effects (VFX) teams to ensure all assets fulfill strict functional design and visual requirements.
  • Pipeline Problem‑Solving: Help drive overall quality standards and actively contribute to visual or technical problem‑solving when integrating hard surface meshes into the real‑time engine ecosystem.
Required Skills, Knowledge, and Expertise

Professional…

Position Requirements
10+ Years work experience
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