×
Register Here to Apply for Jobs or Post Jobs. X

Principal Environment Artist

Job in Cary, Wake County, North Carolina, 27518, USA
Listing for: Epic Games
Full Time position
Listed on 2026-08-02
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 120000 - 180000 USD Yearly USD 120000.00 180000.00 YEAR
Job Description & How to Apply Below

WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ART What We Do

Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.

What You'll Do

Epic Games is seeking a Principal Environment Artist to help define and elevate the visual quality of Fortnite’s worlds. This role combines hands-on environment art production, artistic leadership, and technical problem-solving.

You will create benchmark-quality work, establish visual standards, develop scalable workflows, and solve complex artistic and technical challenges. Working closely with Art Direction, Technical Art, Design, Engineering, and Production, you will help align visual quality with gameplay, performance, memory, and production requirements while mentoring artists and advancing environment art practices across the project.

In this role, you will
  • Create benchmark-quality environment assets, materials, modular kits, and complete scenes that establish the visual quality bar for Fortnite
  • Establish and maintain environment art standards across composition, lighting, color, atmosphere, materials, visual storytelling, gameplay readability, and environmental polish
  • Develop and improve scalable environment art workflows that increase visual quality, consistency, production efficiency, and content reuse across the project
  • Partner with Technical Art and Engineering to develop content creation pipelines, and maintain environment art documentation, best practices, workflows, and quality standards
  • Identify and resolve complex artistic and technical problems while balancing visual quality, runtime performance, memory usage, platform requirements, and production schedules
  • Mentor artists across different experience levels by providing technical guidance, artistic critique, workflow support, and professional development
  • Evaluate emerging tools, technologies, and production techniques and recommend improvements that meaningfully advance the environment art team’s capabilities
What we're looking for
  • Bachelor’s degree or at least 10 years of progressive professional experience creating real-time 3D environments for commercially released video games
  • Professional experience creating production-ready environment assets, materials, modular kits, and complete real-time scenes
  • Preferably professional experience using Unreal Engine for environment world-building, P  materials, lighting, content implementation, and optimization
  • Professional experience optimizing real-time environment content for performance, memory usage, visual quality, and multiple hardware platforms
  • Professional experience using a 3D content creation application such as Maya, 3ds Max, or Blender; texture-authoring software such as Substance Painter or Substance Designer; and image-editing software such as Photoshop or equivalent professional tools
  • Experience developing or improving environment art workflows, pipelines, documentation, or quality standards
  • Experience reviewing the work of other artists and providing actionable artistic and technical feedback

    Experience mentoring or providing professional guidance to environment artists
  • Portfolio demonstrating professional environment artwork, including examples of 3D modeling, materials, composition, lighting, world-building, and completed real-time environments
  • Strong written and verbal communication skills and demonstrated experience collaborating with multidisciplinary development teams

Preferred Qualifications
:

  • Experience developing large-scale worlds for a AAA, multiplayer, or continuously updated game
  • Experience with procedural environment creation, advanced material systems, shaderworkflows, terrain systems, or environment…
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)
0
200
Filters
Education Level
Experience Level (years)
Posted in last:
Salary