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Asst. Professor Game Scoring and Adaptive Music, Media Design School

Job in Chamblee, DeKalb County, Georgia, USA
Listing for: Strategic Education, Inc
Full Time position
Listed on 2026-07-01
Job specializations:
  • Education / Teaching
    University Professor, Online Teaching, Music / Audio Production
Salary/Wage Range or Industry Benchmark: 67700 - 101500 USD Yearly USD 67700.00 101500.00 YEAR
Job Description & How to Apply Below

Media Design School at Strayer, a part of Strayer University and Strategic Education, Inc., is a globally recognized provider of creative and technology-focused education. Originally established in New Zealand and now integrated within Strayer’s academic portfolio, Media Design School combines industry-driven curriculum with an emphasis on innovation, preparing students for careers in fields such as game development, animation, and digital design.

As part of Strayer’s broader mission to deliver flexible, career-relevant education and expand access to future-focused learning opportunities, Media Design School leverages global resources, industry partnerships, and a collaborative academic environment.

The Assistant Professor of Game Scoring and Adaptive Music will lead the development and delivery of curriculum focused on adaptive music for interactive media within both the Master of Fine Arts in Screen Scoring & Music Design and the corresponding Online Graduate Certificate program. This role serves as a key liaison to game arts programs at Media Design School, fostering collaboration among faculty and students across disciplines.

The position reports directly to the Executive Dean.

Essential Duties And Responsibilities
  • Serve as the lead instructor for MFA
    521 (Screen Scoring III: Adaptive) and MFA
    524 (Music Design Technology Lab), as well as related courses within the Online Graduate Certificate program
  • Recruit, mentor, and supervise adjunct faculty within the areas of game scoring, adaptive music, and music design technology
  • Conduct ongoing research to ensure coursework and student projects remain aligned with current industry practices and emerging trends
  • Engage in active outreach and relationship-building with game studios and independent game developers
  • Foster and maintain collaborative partnerships with Media Design School and other game design programs
Technical Skills
  • Advanced proficiency with Digital Audio Workstations (DAWs) for game music composition, including tools such as Logic Pro, Cubase, Reaper, and Pro Tools
  • Advanced experience utilizing game audio implementation middleware, such as Wwise and FMOD
  • Demonstrated expertise in game development platforms, including Unity and Unreal Engine
Professional Experience
  • 2–3 years of experience in an on‑staff or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard Entertainment, Electronic Arts, Ubisoft) or comparable organizations; experience with independent (indie) game developers will also be considered
  • Demonstrated professional experience in the composition of adaptive music for games and interactive media
Education
  • Bachelor’s degree (e.g., B.A., B.F.A.,

    B.Mus., or B.M.) in Music Composition or a related field with a focus on music for screen or interactive media; alternatively, a Bachelor’s degree in a related game design discipline will be considered
  • A Master’s degree (e.g., M.A. or M.F.A.) in a relevant field is preferred; equivalent professional experience may be considered in lieu of an advanced degree
Other
  • Must be able to travel occasionally should a business need arise. For most roles travel would not be common. Travel may involve plane, car or metro. In accordance with ADA policies, reasonable accommodations regarding travel limitations can be provided. Travel will be more common for roles such as Account Executives (25 - 50%), senior leaders (10 – 20%) or Capella Core Faculty (5 – 10%).
  • Ability to work onsite in Corporate or Campus location (in a typical office environment) may be required based on role. If so, this would include being mobile within the office, including movement from floor‑to‑floor using elevators or stairs.
  • If offsite or hybrid role, must have access to work in setting which enables meeting all requirements of the role (including privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
  • Faculty and Federal Work Study roles require access to work in setting which enables meeting all requirements of the role (including computer, privacy, reliable internet access, phone, ability to video conference, etc.) at a remote location.
  • This role may require lifting,…
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